| Server IP : 137.184.226.51 / Your IP : 10.8.0.1 Web Server : Apache/2.4.41 (Ubuntu) System : Linux vm8 5.4.0-216-generic #236-Ubuntu SMP Fri Apr 11 19:53:21 UTC 2025 x86_64 User : ( 1000) PHP Version : 7.4.33 Disable Function : pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare, MySQL : OFF | cURL : ON | WGET : ON | Perl : ON | Python : OFF | Sudo : ON | Pkexec : ON Directory : /var/www/aspa/three/renderers/webgl/ |
Upload File : |
function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
const isWebGL2 = capabilities.isWebGL2;
let mode;
function setMode( value ) {
mode = value;
}
function render( start, count ) {
gl.drawArrays( mode, start, count );
info.update( count, mode, 1 );
}
function renderInstances( start, count, primcount ) {
if ( primcount === 0 ) return;
let extension, methodName;
if ( isWebGL2 ) {
extension = gl;
methodName = 'drawArraysInstanced';
} else {
extension = extensions.get( 'ANGLE_instanced_arrays' );
methodName = 'drawArraysInstancedANGLE';
if ( extension === null ) {
console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
return;
}
}
extension[ methodName ]( mode, start, count, primcount );
info.update( count, mode, primcount );
}
function renderMultiDraw( starts, counts, drawCount ) {
if ( drawCount === 0 ) return;
const extension = extensions.get( 'WEBGL_multi_draw' );
if ( extension === null ) {
for ( let i = 0; i < drawCount; i ++ ) {
this.render( starts[ i ], counts[ i ] );
}
} else {
extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );
let elementCount = 0;
for ( let i = 0; i < drawCount; i ++ ) {
elementCount += counts[ i ];
}
info.update( elementCount, mode, 1 );
}
}
//
this.setMode = setMode;
this.render = render;
this.renderInstances = renderInstances;
this.renderMultiDraw = renderMultiDraw;
}
export { WebGLBufferRenderer };