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Current File : /var/www/aspa/three/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js
export default /* glsl */`
#ifdef USE_INSTANCING_MORPH

	float morphTargetInfluences[MORPHTARGETS_COUNT];

	float morphTargetBaseInfluence = texelFetch( morphTexture, ivec2( 0, gl_InstanceID ), 0 ).r;

	for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) {

		morphTargetInfluences[i] =  texelFetch( morphTexture, ivec2( i + 1, gl_InstanceID ), 0 ).r;

	}
#endif
`;

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