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import { WebGLRenderTarget } from './WebGLRenderTarget.js';
import { DataArrayTexture } from '../textures/DataArrayTexture.js';
class WebGLArrayRenderTarget extends WebGLRenderTarget {
constructor( width = 1, height = 1, depth = 1, options = {} ) {
super( width, height, options );
this.isWebGLArrayRenderTarget = true;
this.depth = depth;
this.texture = new DataArrayTexture( null, width, height, depth );
this.texture.isRenderTargetTexture = true;
}
}
export { WebGLArrayRenderTarget };