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import { Object3D } from '../core/Object3D.js';
class Audio extends Object3D {
constructor( listener ) {
super();
this.type = 'Audio';
this.listener = listener;
this.context = listener.context;
this.gain = this.context.createGain();
this.gain.connect( listener.getInput() );
this.autoplay = false;
this.buffer = null;
this.detune = 0;
this.loop = false;
this.loopStart = 0;
this.loopEnd = 0;
this.offset = 0;
this.duration = undefined;
this.playbackRate = 1;
this.isPlaying = false;
this.hasPlaybackControl = true;
this.source = null;
this.sourceType = 'empty';
this._startedAt = 0;
this._progress = 0;
this._connected = false;
this.filters = [];
}
getOutput() {
return this.gain;
}
setNodeSource( audioNode ) {
this.hasPlaybackControl = false;
this.sourceType = 'audioNode';
this.source = audioNode;
this.connect();
return this;
}
setMediaElementSource( mediaElement ) {
this.hasPlaybackControl = false;
this.sourceType = 'mediaNode';
this.source = this.context.createMediaElementSource( mediaElement );
this.connect();
return this;
}
setMediaStreamSource( mediaStream ) {
this.hasPlaybackControl = false;
this.sourceType = 'mediaStreamNode';
this.source = this.context.createMediaStreamSource( mediaStream );
this.connect();
return this;
}
setBuffer( audioBuffer ) {
this.buffer = audioBuffer;
this.sourceType = 'buffer';
if ( this.autoplay ) this.play();
return this;
}
play( delay = 0 ) {
if ( this.isPlaying === true ) {
console.warn( 'THREE.Audio: Audio is already playing.' );
return;
}
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this._startedAt = this.context.currentTime + delay;
const source = this.context.createBufferSource();
source.buffer = this.buffer;
source.loop = this.loop;
source.loopStart = this.loopStart;
source.loopEnd = this.loopEnd;
source.onended = this.onEnded.bind( this );
source.start( this._startedAt, this._progress + this.offset, this.duration );
this.isPlaying = true;
this.source = source;
this.setDetune( this.detune );
this.setPlaybackRate( this.playbackRate );
return this.connect();
}
pause() {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
if ( this.isPlaying === true ) {
// update current progress
this._progress += Math.max( this.context.currentTime - this._startedAt, 0 ) * this.playbackRate;
if ( this.loop === true ) {
// ensure _progress does not exceed duration with looped audios
this._progress = this._progress % ( this.duration || this.buffer.duration );
}
this.source.stop();
this.source.onended = null;
this.isPlaying = false;
}
return this;
}
stop() {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this._progress = 0;
if ( this.source !== null ) {
this.source.stop();
this.source.onended = null;
}
this.isPlaying = false;
return this;
}
connect() {
if ( this.filters.length > 0 ) {
this.source.connect( this.filters[ 0 ] );
for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
this.filters[ i - 1 ].connect( this.filters[ i ] );
}
this.filters[ this.filters.length - 1 ].connect( this.getOutput() );
} else {
this.source.connect( this.getOutput() );
}
this._connected = true;
return this;
}
disconnect() {
if ( this._connected === false ) {
return;
}
if ( this.filters.length > 0 ) {
this.source.disconnect( this.filters[ 0 ] );
for ( let i = 1, l = this.filters.length; i < l; i ++ ) {
this.filters[ i - 1 ].disconnect( this.filters[ i ] );
}
this.filters[ this.filters.length - 1 ].disconnect( this.getOutput() );
} else {
this.source.disconnect( this.getOutput() );
}
this._connected = false;
return this;
}
getFilters() {
return this.filters;
}
setFilters( value ) {
if ( ! value ) value = [];
if ( this._connected === true ) {
this.disconnect();
this.filters = value.slice();
this.connect();
} else {
this.filters = value.slice();
}
return this;
}
setDetune( value ) {
this.detune = value;
if ( this.isPlaying === true && this.source.detune !== undefined ) {
this.source.detune.setTargetAtTime( this.detune, this.context.currentTime, 0.01 );
}
return this;
}
getDetune() {
return this.detune;
}
getFilter() {
return this.getFilters()[ 0 ];
}
setFilter( filter ) {
return this.setFilters( filter ? [ filter ] : [] );
}
setPlaybackRate( value ) {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this.playbackRate = value;
if ( this.isPlaying === true ) {
this.source.playbackRate.setTargetAtTime( this.playbackRate, this.context.currentTime, 0.01 );
}
return this;
}
getPlaybackRate() {
return this.playbackRate;
}
onEnded() {
this.isPlaying = false;
}
getLoop() {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return false;
}
return this.loop;
}
setLoop( value ) {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this.loop = value;
if ( this.isPlaying === true ) {
this.source.loop = this.loop;
}
return this;
}
setLoopStart( value ) {
this.loopStart = value;
return this;
}
setLoopEnd( value ) {
this.loopEnd = value;
return this;
}
getVolume() {
return this.gain.gain.value;
}
setVolume( value ) {
this.gain.gain.setTargetAtTime( value, this.context.currentTime, 0.01 );
return this;
}
}
export { Audio };