File: //var/www/dbadmin/vendor/bacon/bacon-qr-code/src/BaconQrCode/Encoder/MaskUtil.php
<?php
/**
* BaconQrCode
*
* @link http://github.com/Bacon/BaconQrCode For the canonical source repository
* @copyright 2013 Ben 'DASPRiD' Scholzen
* @license http://opensource.org/licenses/BSD-2-Clause Simplified BSD License
*/
namespace BaconQrCode\Encoder;
use BaconQrCode\Common\BitUtils;
/**
* Mask utility.
*/
class MaskUtil
{
/**#@+
* Penalty weights from section 6.8.2.1
*/
const N1 = 3;
const N2 = 3;
const N3 = 40;
const N4 = 10;
/**#@-*/
/**
* Applies mask penalty rule 1 and returns the penalty.
*
* Finds repetitive cells with the same color and gives penalty to them.
* Example: 00000 or 11111.
*
* @param ByteMatrix $matrix
* @return integer
*/
public static function applyMaskPenaltyRule1(ByteMatrix $matrix)
{
return (
self::applyMaskPenaltyRule1Internal($matrix, true)
+ self::applyMaskPenaltyRule1Internal($matrix, false)
);
}
/**
* Applies mask penalty rule 2 and returns the penalty.
*
* Finds 2x2 blocks with the same color and gives penalty to them. This is
* actually equivalent to the spec's rule, which is to find MxN blocks and
* give a penalty proportional to (M-1)x(N-1), because this is the number of
* 2x2 blocks inside such a block.
*
* @param ByteMatrix $matrix
* @return integer
*/
public static function applyMaskPenaltyRule2(ByteMatrix $matrix)
{
$penalty = 0;
$array = $matrix->getArray();
$width = $matrix->getWidth();
$height = $matrix->getHeight();
for ($y = 0; $y < $height - 1; $y++) {
for ($x = 0; $x < $width - 1; $x++) {
$value = $array[$y][$x];
if ($value === $array[$y][$x + 1] && $value === $array[$y + 1][$x] && $value === $array[$y + 1][$x + 1]) {
$penalty++;
}
}
}
return self::N2 * $penalty;
}
/**
* Applies mask penalty rule 3 and returns the penalty.
*
* Finds consecutive cells of 00001011101 or 10111010000, and gives penalty
* to them. If we find patterns like 000010111010000, we give penalties
* twice (i.e. 40 * 2).
*
* @param ByteMatrix $matrix
* @return integer
*/
public static function applyMaskPenaltyRule3(ByteMatrix $matrix)
{
$penalty = 0;
$array = $matrix->getArray();
$width = $matrix->getWidth();
$height = $matrix->getHeight();
for ($y = 0; $y < $height; $y++) {
for ($x = 0; $x < $width; $x++) {
if (
$x + 6 < $width
&& $array[$y][$x] === 1
&& $array[$y][$x + 1] === 0
&& $array[$y][$x + 2] === 1
&& $array[$y][$x + 3] === 1
&& $array[$y][$x + 4] === 1
&& $array[$y][$x + 5] === 0
&& $array[$y][$x + 6] === 1
&& (
(
$x + 10 < $width
&& $array[$y][$x + 7] === 0
&& $array[$y][$x + 8] === 0
&& $array[$y][$x + 9] === 0
&& $array[$y][$x + 10] === 0
)
|| (
$x - 4 >= 0
&& $array[$y][$x - 1] === 0
&& $array[$y][$x - 2] === 0
&& $array[$y][$x - 3] === 0
&& $array[$y][$x - 4] === 0
)
)
) {
$penalty += self::N3;
}
if (
$y + 6 < $height
&& $array[$y][$x] === 1
&& $array[$y + 1][$x] === 0
&& $array[$y + 2][$x] === 1
&& $array[$y + 3][$x] === 1
&& $array[$y + 4][$x] === 1
&& $array[$y + 5][$x] === 0
&& $array[$y + 6][$x] === 1
&& (
(
$y + 10 < $height
&& $array[$y + 7][$x] === 0
&& $array[$y + 8][$x] === 0
&& $array[$y + 9][$x] === 0
&& $array[$y + 10][$x] === 0
)
|| (
$y - 4 >= 0
&& $array[$y - 1][$x] === 0
&& $array[$y - 2][$x] === 0
&& $array[$y - 3][$x] === 0
&& $array[$y - 4][$x] === 0
)
)
) {
$penalty += self::N3;
}
}
}
return $penalty;
}
/**
* Applies mask penalty rule 4 and returns the penalty.
*
* Calculates the ratio of dark cells and gives penalty if the ratio is far
* from 50%. It gives 10 penalty for 5% distance.
*
* @param ByteMatrix $matrix
* @return integer
*/
public static function applyMaskPenaltyRule4(ByteMatrix $matrix)
{
$numDarkCells = 0;
$array = $matrix->getArray();
$width = $matrix->getWidth();
$height = $matrix->getHeight();
for ($y = 0; $y < $height; $y++) {
$arrayY = $array[$y];
for ($x = 0; $x < $width; $x++) {
if ($arrayY[$x] === 1) {
$numDarkCells++;
}
}
}
$numTotalCells = $height * $width;
$darkRatio = $numDarkCells / $numTotalCells;
$fixedPercentVariances = (int) (abs($darkRatio - 0.5) * 20);
return $fixedPercentVariances * self::N4;
}
/**
* Returns the mask bit for "getMaskPattern" at "x" and "y".
*
* See 8.8 of JISX0510:2004 for mask pattern conditions.
*
* @param integer $maskPattern
* @param integer $x
* @param integer $y
* @return integer
* @throws Exception\InvalidArgumentException
*/
public static function getDataMaskBit($maskPattern, $x, $y)
{
switch ($maskPattern) {
case 0:
$intermediate = ($y + $x) & 0x1;
break;
case 1:
$intermediate = $y & 0x1;
break;
case 2:
$intermediate = $x % 3;
break;
case 3:
$intermediate = ($y + $x) % 3;
break;
case 4:
$intermediate = (BitUtils::unsignedRightShift($y, 1) + ($x / 3)) & 0x1;
break;
case 5:
$temp = $y * $x;
$intermediate = ($temp & 0x1) + ($temp % 3);
break;
case 6:
$temp = $y * $x;
$intermediate = (($temp & 0x1) + ($temp % 3)) & 0x1;
break;
case 7:
$temp = $y * $x;
$intermediate = (($temp % 3) + (($y + $x) & 0x1)) & 0x1;
break;
default:
throw new Exception\InvalidArgumentException('Invalid mask pattern: ' . $maskPattern);
}
return $intermediate === 0;
}
/**
* Helper function for applyMaskPenaltyRule1.
*
* We need this for doing this calculation in both vertical and horizontal
* orders respectively.
*
* @param ByteMatrix $matrix
* @param boolean $isHorizontal
* @return integer
*/
protected static function applyMaskPenaltyRule1Internal(ByteMatrix $matrix, $isHorizontal)
{
$penalty = 0;
$iLimit = $isHorizontal ? $matrix->getHeight() : $matrix->getWidth();
$jLimit = $isHorizontal ? $matrix->getWidth() : $matrix->getHeight();
$array = $matrix->getArray();
for ($i = 0; $i < $iLimit; $i++) {
$numSameBitCells = 0;
$prevBit = -1;
for ($j = 0; $j < $jLimit; $j++) {
$bit = $isHorizontal ? $array[$i][$j] : $array[$j][$i];
if ($bit === $prevBit) {
$numSameBitCells++;
} else {
if ($numSameBitCells >= 5) {
$penalty += self::N1 + ($numSameBitCells - 5);
}
$numSameBitCells = 1;
$prevBit = $bit;
}
}
if ($numSameBitCells >= 5) {
$penalty += self::N1 + ($numSameBitCells - 5);
}
}
return $penalty;
}
}