File: //var/www/aspa/three/renderers/webgl/WebGLTextures.js
import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, RGB_ETC1_Format, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, SRGBTransfer, LinearTransfer } from '../../constants.js';
import * as MathUtils from '../../math/MathUtils.js';
import { ImageUtils } from '../../extras/ImageUtils.js';
import { createElementNS } from '../../utils.js';
import { ColorManagement } from '../../math/ColorManagement.js';
import { Vector2 } from '../../math/Vector2.js';
function WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info ) {
	const isWebGL2 = capabilities.isWebGL2;
	const multisampledRTTExt = extensions.has( 'WEBGL_multisampled_render_to_texture' ) ? extensions.get( 'WEBGL_multisampled_render_to_texture' ) : null;
	const supportsInvalidateFramebuffer = typeof navigator === 'undefined' ? false : /OculusBrowser/g.test( navigator.userAgent );
	const _imageDimensions = new Vector2();
	const _videoTextures = new WeakMap();
	let _canvas;
	const _sources = new WeakMap(); // maps WebglTexture objects to instances of Source
	// cordova iOS (as of 5.0) still uses UIWebView, which provides OffscreenCanvas,
	// also OffscreenCanvas.getContext("webgl"), but not OffscreenCanvas.getContext("2d")!
	// Some implementations may only implement OffscreenCanvas partially (e.g. lacking 2d).
	let useOffscreenCanvas = false;
	try {
		useOffscreenCanvas = typeof OffscreenCanvas !== 'undefined'
			// eslint-disable-next-line compat/compat
			&& ( new OffscreenCanvas( 1, 1 ).getContext( '2d' ) ) !== null;
	} catch ( err ) {
		// Ignore any errors
	}
	function createCanvas( width, height ) {
		// Use OffscreenCanvas when available. Specially needed in web workers
		return useOffscreenCanvas ?
			// eslint-disable-next-line compat/compat
			new OffscreenCanvas( width, height ) : createElementNS( 'canvas' );
	}
	function resizeImage( image, needsPowerOfTwo, needsNewCanvas, maxSize ) {
		let scale = 1;
		const dimensions = getDimensions( image );
		// handle case if texture exceeds max size
		if ( dimensions.width > maxSize || dimensions.height > maxSize ) {
			scale = maxSize / Math.max( dimensions.width, dimensions.height );
		}
		// only perform resize if necessary
		if ( scale < 1 || needsPowerOfTwo === true ) {
			// only perform resize for certain image types
			if ( ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) ||
				( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement ) ||
				( typeof ImageBitmap !== 'undefined' && image instanceof ImageBitmap ) ||
				( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) ) {
				const floor = needsPowerOfTwo ? MathUtils.floorPowerOfTwo : Math.floor;
				const width = floor( scale * dimensions.width );
				const height = floor( scale * dimensions.height );
				if ( _canvas === undefined ) _canvas = createCanvas( width, height );
				// cube textures can't reuse the same canvas
				const canvas = needsNewCanvas ? createCanvas( width, height ) : _canvas;
				canvas.width = width;
				canvas.height = height;
				const context = canvas.getContext( '2d' );
				context.drawImage( image, 0, 0, width, height );
				console.warn( 'THREE.WebGLRenderer: Texture has been resized from (' + dimensions.width + 'x' + dimensions.height + ') to (' + width + 'x' + height + ').' );
				return canvas;
			} else {
				if ( 'data' in image ) {
					console.warn( 'THREE.WebGLRenderer: Image in DataTexture is too big (' + dimensions.width + 'x' + dimensions.height + ').' );
				}
				return image;
			}
		}
		return image;
	}
	function isPowerOfTwo( image ) {
		const dimensions = getDimensions( image );
		return MathUtils.isPowerOfTwo( dimensions.width ) && MathUtils.isPowerOfTwo( dimensions.height );
	}
	function textureNeedsPowerOfTwo( texture ) {
		if ( isWebGL2 ) return false;
		return ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) ||
			( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter );
	}
	function textureNeedsGenerateMipmaps( texture, supportsMips ) {
		return texture.generateMipmaps && supportsMips &&
			texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
	}
	function generateMipmap( target ) {
		_gl.generateMipmap( target );
	}
	function getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
		if ( isWebGL2 === false ) return glFormat;
		if ( internalFormatName !== null ) {
			if ( _gl[ internalFormatName ] !== undefined ) return _gl[ internalFormatName ];
			console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
		}
		let internalFormat = glFormat;
		if ( glFormat === _gl.RED ) {
			if ( glType === _gl.FLOAT ) internalFormat = _gl.R32F;
			if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.R16F;
			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8;
		}
		if ( glFormat === _gl.RED_INTEGER ) {
			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.R8UI;
			if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.R16UI;
			if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.R32UI;
			if ( glType === _gl.BYTE ) internalFormat = _gl.R8I;
			if ( glType === _gl.SHORT ) internalFormat = _gl.R16I;
			if ( glType === _gl.INT ) internalFormat = _gl.R32I;
		}
		if ( glFormat === _gl.RG ) {
			if ( glType === _gl.FLOAT ) internalFormat = _gl.RG32F;
			if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RG16F;
			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8;
		}
		if ( glFormat === _gl.RG_INTEGER ) {
			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RG8UI;
			if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RG16UI;
			if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RG32UI;
			if ( glType === _gl.BYTE ) internalFormat = _gl.RG8I;
			if ( glType === _gl.SHORT ) internalFormat = _gl.RG16I;
			if ( glType === _gl.INT ) internalFormat = _gl.RG32I;
		}
		if ( glFormat === _gl.RGBA ) {
			const transfer = forceLinearTransfer ? LinearTransfer : ColorManagement.getTransfer( colorSpace );
			if ( glType === _gl.FLOAT ) internalFormat = _gl.RGBA32F;
			if ( glType === _gl.HALF_FLOAT ) internalFormat = _gl.RGBA16F;
			if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = ( transfer === SRGBTransfer ) ? _gl.SRGB8_ALPHA8 : _gl.RGBA8;
			if ( glType === _gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = _gl.RGBA4;
			if ( glType === _gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = _gl.RGB5_A1;
		}
		if ( internalFormat === _gl.R16F || internalFormat === _gl.R32F ||
			internalFormat === _gl.RG16F || internalFormat === _gl.RG32F ||
			internalFormat === _gl.RGBA16F || internalFormat === _gl.RGBA32F ) {
			extensions.get( 'EXT_color_buffer_float' );
		}
		return internalFormat;
	}
	function getMipLevels( texture, image, supportsMips ) {
		if ( textureNeedsGenerateMipmaps( texture, supportsMips ) === true || ( texture.isFramebufferTexture && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) ) {
			return Math.log2( Math.max( image.width, image.height ) ) + 1;
		} else if ( texture.mipmaps !== undefined && texture.mipmaps.length > 0 ) {
			// user-defined mipmaps
			return texture.mipmaps.length;
		} else if ( texture.isCompressedTexture && Array.isArray( texture.image ) ) {
			return image.mipmaps.length;
		} else {
			// texture without mipmaps (only base level)
			return 1;
		}
	}
	// Fallback filters for non-power-of-2 textures
	function filterFallback( f ) {
		if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
			return _gl.NEAREST;
		}
		return _gl.LINEAR;
	}
	//
	function onTextureDispose( event ) {
		const texture = event.target;
		texture.removeEventListener( 'dispose', onTextureDispose );
		deallocateTexture( texture );
		if ( texture.isVideoTexture ) {
			_videoTextures.delete( texture );
		}
	}
	function onRenderTargetDispose( event ) {
		const renderTarget = event.target;
		renderTarget.removeEventListener( 'dispose', onRenderTargetDispose );
		deallocateRenderTarget( renderTarget );
	}
	//
	function deallocateTexture( texture ) {
		const textureProperties = properties.get( texture );
		if ( textureProperties.__webglInit === undefined ) return;
		// check if it's necessary to remove the WebGLTexture object
		const source = texture.source;
		const webglTextures = _sources.get( source );
		if ( webglTextures ) {
			const webglTexture = webglTextures[ textureProperties.__cacheKey ];
			webglTexture.usedTimes --;
			// the WebGLTexture object is not used anymore, remove it
			if ( webglTexture.usedTimes === 0 ) {
				deleteTexture( texture );
			}
			// remove the weak map entry if no WebGLTexture uses the source anymore
			if ( Object.keys( webglTextures ).length === 0 ) {
				_sources.delete( source );
			}
		}
		properties.remove( texture );
	}
	function deleteTexture( texture ) {
		const textureProperties = properties.get( texture );
		_gl.deleteTexture( textureProperties.__webglTexture );
		const source = texture.source;
		const webglTextures = _sources.get( source );
		delete webglTextures[ textureProperties.__cacheKey ];
		info.memory.textures --;
	}
	function deallocateRenderTarget( renderTarget ) {
		const renderTargetProperties = properties.get( renderTarget );
		if ( renderTarget.depthTexture ) {
			renderTarget.depthTexture.dispose();
		}
		if ( renderTarget.isWebGLCubeRenderTarget ) {
			for ( let i = 0; i < 6; i ++ ) {
				if ( Array.isArray( renderTargetProperties.__webglFramebuffer[ i ] ) ) {
					for ( let level = 0; level < renderTargetProperties.__webglFramebuffer[ i ].length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ][ level ] );
				} else {
					_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] );
				}
				if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer[ i ] );
			}
		} else {
			if ( Array.isArray( renderTargetProperties.__webglFramebuffer ) ) {
				for ( let level = 0; level < renderTargetProperties.__webglFramebuffer.length; level ++ ) _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ level ] );
			} else {
				_gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer );
			}
			if ( renderTargetProperties.__webglDepthbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthbuffer );
			if ( renderTargetProperties.__webglMultisampledFramebuffer ) _gl.deleteFramebuffer( renderTargetProperties.__webglMultisampledFramebuffer );
			if ( renderTargetProperties.__webglColorRenderbuffer ) {
				for ( let i = 0; i < renderTargetProperties.__webglColorRenderbuffer.length; i ++ ) {
					if ( renderTargetProperties.__webglColorRenderbuffer[ i ] ) _gl.deleteRenderbuffer( renderTargetProperties.__webglColorRenderbuffer[ i ] );
				}
			}
			if ( renderTargetProperties.__webglDepthRenderbuffer ) _gl.deleteRenderbuffer( renderTargetProperties.__webglDepthRenderbuffer );
		}
		const textures = renderTarget.textures;
		for ( let i = 0, il = textures.length; i < il; i ++ ) {
			const attachmentProperties = properties.get( textures[ i ] );
			if ( attachmentProperties.__webglTexture ) {
				_gl.deleteTexture( attachmentProperties.__webglTexture );
				info.memory.textures --;
			}
			properties.remove( textures[ i ] );
		}
		properties.remove( renderTarget );
	}
	//
	let textureUnits = 0;
	function resetTextureUnits() {
		textureUnits = 0;
	}
	function allocateTextureUnit() {
		const textureUnit = textureUnits;
		if ( textureUnit >= capabilities.maxTextures ) {
			console.warn( 'THREE.WebGLTextures: Trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures );
		}
		textureUnits += 1;
		return textureUnit;
	}
	function getTextureCacheKey( texture ) {
		const array = [];
		array.push( texture.wrapS );
		array.push( texture.wrapT );
		array.push( texture.wrapR || 0 );
		array.push( texture.magFilter );
		array.push( texture.minFilter );
		array.push( texture.anisotropy );
		array.push( texture.internalFormat );
		array.push( texture.format );
		array.push( texture.type );
		array.push( texture.generateMipmaps );
		array.push( texture.premultiplyAlpha );
		array.push( texture.flipY );
		array.push( texture.unpackAlignment );
		array.push( texture.colorSpace );
		return array.join();
	}
	//
	function setTexture2D( texture, slot ) {
		const textureProperties = properties.get( texture );
		if ( texture.isVideoTexture ) updateVideoTexture( texture );
		if ( texture.isRenderTargetTexture === false && texture.version > 0 && textureProperties.__version !== texture.version ) {
			const image = texture.image;
			if ( image === null ) {
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but no image data found.' );
			} else if ( image.complete === false ) {
				console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete' );
			} else {
				uploadTexture( textureProperties, texture, slot );
				return;
			}
		}
		state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
	}
	function setTexture2DArray( texture, slot ) {
		const textureProperties = properties.get( texture );
		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
			uploadTexture( textureProperties, texture, slot );
			return;
		}
		state.bindTexture( _gl.TEXTURE_2D_ARRAY, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
	}
	function setTexture3D( texture, slot ) {
		const textureProperties = properties.get( texture );
		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
			uploadTexture( textureProperties, texture, slot );
			return;
		}
		state.bindTexture( _gl.TEXTURE_3D, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
	}
	function setTextureCube( texture, slot ) {
		const textureProperties = properties.get( texture );
		if ( texture.version > 0 && textureProperties.__version !== texture.version ) {
			uploadCubeTexture( textureProperties, texture, slot );
			return;
		}
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
	}
	const wrappingToGL = {
		[ RepeatWrapping ]: _gl.REPEAT,
		[ ClampToEdgeWrapping ]: _gl.CLAMP_TO_EDGE,
		[ MirroredRepeatWrapping ]: _gl.MIRRORED_REPEAT
	};
	const filterToGL = {
		[ NearestFilter ]: _gl.NEAREST,
		[ NearestMipmapNearestFilter ]: _gl.NEAREST_MIPMAP_NEAREST,
		[ NearestMipmapLinearFilter ]: _gl.NEAREST_MIPMAP_LINEAR,
		[ LinearFilter ]: _gl.LINEAR,
		[ LinearMipmapNearestFilter ]: _gl.LINEAR_MIPMAP_NEAREST,
		[ LinearMipmapLinearFilter ]: _gl.LINEAR_MIPMAP_LINEAR
	};
	const compareToGL = {
		[ NeverCompare ]: _gl.NEVER,
		[ AlwaysCompare ]: _gl.ALWAYS,
		[ LessCompare ]: _gl.LESS,
		[ LessEqualCompare ]: _gl.LEQUAL,
		[ EqualCompare ]: _gl.EQUAL,
		[ GreaterEqualCompare ]: _gl.GEQUAL,
		[ GreaterCompare ]: _gl.GREATER,
		[ NotEqualCompare ]: _gl.NOTEQUAL
	};
	function setTextureParameters( textureType, texture, supportsMips ) {
		if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false &&
			( texture.magFilter === LinearFilter || texture.magFilter === LinearMipmapNearestFilter || texture.magFilter === NearestMipmapLinearFilter || texture.magFilter === LinearMipmapLinearFilter ||
			texture.minFilter === LinearFilter || texture.minFilter === LinearMipmapNearestFilter || texture.minFilter === NearestMipmapLinearFilter || texture.minFilter === LinearMipmapLinearFilter ) ) {
			console.warn( 'THREE.WebGLRenderer: Unable to use linear filtering with floating point textures. OES_texture_float_linear not supported on this device.' );
		}
		if ( supportsMips ) {
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
			if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
				_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
			}
			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
		} else {
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE );
			_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE );
			if ( textureType === _gl.TEXTURE_3D || textureType === _gl.TEXTURE_2D_ARRAY ) {
				_gl.texParameteri( textureType, _gl.TEXTURE_WRAP_R, _gl.CLAMP_TO_EDGE );
			}
			if ( texture.wrapS !== ClampToEdgeWrapping || texture.wrapT !== ClampToEdgeWrapping ) {
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.' );
			}
			_gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) );
			_gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) );
			if ( texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter ) {
				console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.' );
			}
		}
		if ( texture.compareFunction ) {
			_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_MODE, _gl.COMPARE_REF_TO_TEXTURE );
			_gl.texParameteri( textureType, _gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
		}
		if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
			if ( texture.magFilter === NearestFilter ) return;
			if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
			if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
			if ( isWebGL2 === false && ( texture.type === HalfFloatType && extensions.has( 'OES_texture_half_float_linear' ) === false ) ) return; // verify extension for WebGL 1 only
			if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) {
				const extension = extensions.get( 'EXT_texture_filter_anisotropic' );
				_gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
				properties.get( texture ).__currentAnisotropy = texture.anisotropy;
			}
		}
	}
	function initTexture( textureProperties, texture ) {
		let forceUpload = false;
		if ( textureProperties.__webglInit === undefined ) {
			textureProperties.__webglInit = true;
			texture.addEventListener( 'dispose', onTextureDispose );
		}
		// create Source <-> WebGLTextures mapping if necessary
		const source = texture.source;
		let webglTextures = _sources.get( source );
		if ( webglTextures === undefined ) {
			webglTextures = {};
			_sources.set( source, webglTextures );
		}
		// check if there is already a WebGLTexture object for the given texture parameters
		const textureCacheKey = getTextureCacheKey( texture );
		if ( textureCacheKey !== textureProperties.__cacheKey ) {
			// if not, create a new instance of WebGLTexture
			if ( webglTextures[ textureCacheKey ] === undefined ) {
				// create new entry
				webglTextures[ textureCacheKey ] = {
					texture: _gl.createTexture(),
					usedTimes: 0
				};
				info.memory.textures ++;
				// when a new instance of WebGLTexture was created, a texture upload is required
				// even if the image contents are identical
				forceUpload = true;
			}
			webglTextures[ textureCacheKey ].usedTimes ++;
			// every time the texture cache key changes, it's necessary to check if an instance of
			// WebGLTexture can be deleted in order to avoid a memory leak.
			const webglTexture = webglTextures[ textureProperties.__cacheKey ];
			if ( webglTexture !== undefined ) {
				webglTextures[ textureProperties.__cacheKey ].usedTimes --;
				if ( webglTexture.usedTimes === 0 ) {
					deleteTexture( texture );
				}
			}
			// store references to cache key and WebGLTexture object
			textureProperties.__cacheKey = textureCacheKey;
			textureProperties.__webglTexture = webglTextures[ textureCacheKey ].texture;
		}
		return forceUpload;
	}
	function uploadTexture( textureProperties, texture, slot ) {
		let textureType = _gl.TEXTURE_2D;
		if ( texture.isDataArrayTexture || texture.isCompressedArrayTexture ) textureType = _gl.TEXTURE_2D_ARRAY;
		if ( texture.isData3DTexture ) textureType = _gl.TEXTURE_3D;
		const forceUpload = initTexture( textureProperties, texture );
		const source = texture.source;
		state.bindTexture( textureType, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
		const sourceProperties = properties.get( source );
		if ( source.version !== sourceProperties.__version || forceUpload === true ) {
			state.activeTexture( _gl.TEXTURE0 + slot );
			const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
			const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
			const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
			_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
			_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
			_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
			_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
			const needsPowerOfTwo = textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false;
			let image = resizeImage( texture.image, needsPowerOfTwo, false, capabilities.maxTextureSize );
			image = verifyColorSpace( texture, image );
			const supportsMips = isPowerOfTwo( image ) || isWebGL2,
				glFormat = utils.convert( texture.format, texture.colorSpace );
			let glType = utils.convert( texture.type ),
				glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, texture.isVideoTexture );
			setTextureParameters( textureType, texture, supportsMips );
			let mipmap;
			const mipmaps = texture.mipmaps;
			const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true && glInternalFormat !== RGB_ETC1_Format );
			const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
			const dataReady = source.dataReady;
			const levels = getMipLevels( texture, image, supportsMips );
			if ( texture.isDepthTexture ) {
				// populate depth texture with dummy data
				glInternalFormat = _gl.DEPTH_COMPONENT;
				if ( isWebGL2 ) {
					if ( texture.type === FloatType ) {
						glInternalFormat = _gl.DEPTH_COMPONENT32F;
					} else if ( texture.type === UnsignedIntType ) {
						glInternalFormat = _gl.DEPTH_COMPONENT24;
					} else if ( texture.type === UnsignedInt248Type ) {
						glInternalFormat = _gl.DEPTH24_STENCIL8;
					} else {
						glInternalFormat = _gl.DEPTH_COMPONENT16; // WebGL2 requires sized internalformat for glTexImage2D
					}
				} else {
					if ( texture.type === FloatType ) {
						console.error( 'WebGLRenderer: Floating point depth texture requires WebGL2.' );
					}
				}
				// validation checks for WebGL 1
				if ( texture.format === DepthFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
					// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
					// DEPTH_COMPONENT and type is not UNSIGNED_SHORT or UNSIGNED_INT
					// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
					if ( texture.type !== UnsignedShortType && texture.type !== UnsignedIntType ) {
						console.warn( 'THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture.' );
						texture.type = UnsignedIntType;
						glType = utils.convert( texture.type );
					}
				}
				if ( texture.format === DepthStencilFormat && glInternalFormat === _gl.DEPTH_COMPONENT ) {
					// Depth stencil textures need the DEPTH_STENCIL internal format
					// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
					glInternalFormat = _gl.DEPTH_STENCIL;
					// The error INVALID_OPERATION is generated by texImage2D if format and internalformat are
					// DEPTH_STENCIL and type is not UNSIGNED_INT_24_8_WEBGL.
					// (https://www.khronos.org/registry/webgl/extensions/WEBGL_depth_texture/)
					if ( texture.type !== UnsignedInt248Type ) {
						console.warn( 'THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture.' );
						texture.type = UnsignedInt248Type;
						glType = utils.convert( texture.type );
					}
				}
				//
				if ( allocateMemory ) {
					if ( useTexStorage ) {
						state.texStorage2D( _gl.TEXTURE_2D, 1, glInternalFormat, image.width, image.height );
					} else {
						state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, null );
					}
				}
			} else if ( texture.isDataTexture ) {
				// use manually created mipmaps if available
				// if there are no manual mipmaps
				// set 0 level mipmap and then use GL to generate other mipmap levels
				if ( mipmaps.length > 0 && supportsMips ) {
					if ( useTexStorage && allocateMemory ) {
						state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
					}
					for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
						mipmap = mipmaps[ i ];
						if ( useTexStorage ) {
							if ( dataReady ) {
								state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
							}
						} else {
							state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
						}
					}
					texture.generateMipmaps = false;
				} else {
					if ( useTexStorage ) {
						if ( allocateMemory ) {
							state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
						}
						if ( dataReady ) {
							state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, image.width, image.height, glFormat, glType, image.data );
						}
					} else {
						state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, image.width, image.height, 0, glFormat, glType, image.data );
					}
				}
			} else if ( texture.isCompressedTexture ) {
				if ( texture.isCompressedArrayTexture ) {
					if ( useTexStorage && allocateMemory ) {
						state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height, image.depth );
					}
					for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
						mipmap = mipmaps[ i ];
						if ( texture.format !== RGBAFormat ) {
							if ( glFormat !== null ) {
								if ( useTexStorage ) {
									if ( dataReady ) {
										state.compressedTexSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, mipmap.data, 0, 0 );
									}
								} else {
									state.compressedTexImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, mipmap.data, 0, 0 );
								}
							} else {
								console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
							}
						} else {
							if ( useTexStorage ) {
								if ( dataReady ) {
									state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, i, 0, 0, 0, mipmap.width, mipmap.height, image.depth, glFormat, glType, mipmap.data );
								}
							} else {
								state.texImage3D( _gl.TEXTURE_2D_ARRAY, i, glInternalFormat, mipmap.width, mipmap.height, image.depth, 0, glFormat, glType, mipmap.data );
							}
						}
					}
				} else {
					if ( useTexStorage && allocateMemory ) {
						state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, mipmaps[ 0 ].width, mipmaps[ 0 ].height );
					}
					for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
						mipmap = mipmaps[ i ];
						if ( texture.format !== RGBAFormat ) {
							if ( glFormat !== null ) {
								if ( useTexStorage ) {
									if ( dataReady ) {
										state.compressedTexSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
									}
								} else {
									state.compressedTexImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
								}
							} else {
								console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()' );
							}
						} else {
							if ( useTexStorage ) {
								if ( dataReady ) {
									state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
								}
							} else {
								state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
							}
						}
					}
				}
			} else if ( texture.isDataArrayTexture ) {
				if ( useTexStorage ) {
					if ( allocateMemory ) {
						state.texStorage3D( _gl.TEXTURE_2D_ARRAY, levels, glInternalFormat, image.width, image.height, image.depth );
					}
					if ( dataReady ) {
						state.texSubImage3D( _gl.TEXTURE_2D_ARRAY, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
					}
				} else {
					state.texImage3D( _gl.TEXTURE_2D_ARRAY, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
				}
			} else if ( texture.isData3DTexture ) {
				if ( useTexStorage ) {
					if ( allocateMemory ) {
						state.texStorage3D( _gl.TEXTURE_3D, levels, glInternalFormat, image.width, image.height, image.depth );
					}
					if ( dataReady ) {
						state.texSubImage3D( _gl.TEXTURE_3D, 0, 0, 0, 0, image.width, image.height, image.depth, glFormat, glType, image.data );
					}
				} else {
					state.texImage3D( _gl.TEXTURE_3D, 0, glInternalFormat, image.width, image.height, image.depth, 0, glFormat, glType, image.data );
				}
			} else if ( texture.isFramebufferTexture ) {
				if ( allocateMemory ) {
					if ( useTexStorage ) {
						state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, image.width, image.height );
					} else {
						let width = image.width, height = image.height;
						for ( let i = 0; i < levels; i ++ ) {
							state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, width, height, 0, glFormat, glType, null );
							width >>= 1;
							height >>= 1;
						}
					}
				}
			} else {
				// regular Texture (image, video, canvas)
				// use manually created mipmaps if available
				// if there are no manual mipmaps
				// set 0 level mipmap and then use GL to generate other mipmap levels
				if ( mipmaps.length > 0 && supportsMips ) {
					if ( useTexStorage && allocateMemory ) {
						const dimensions = getDimensions( mipmaps[ 0 ] );
						state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
					}
					for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
						mipmap = mipmaps[ i ];
						if ( useTexStorage ) {
							if ( dataReady ) {
								state.texSubImage2D( _gl.TEXTURE_2D, i, 0, 0, glFormat, glType, mipmap );
							}
						} else {
							state.texImage2D( _gl.TEXTURE_2D, i, glInternalFormat, glFormat, glType, mipmap );
						}
					}
					texture.generateMipmaps = false;
				} else {
					if ( useTexStorage ) {
						if ( allocateMemory ) {
							const dimensions = getDimensions( image );
							state.texStorage2D( _gl.TEXTURE_2D, levels, glInternalFormat, dimensions.width, dimensions.height );
						}
						if ( dataReady ) {
							state.texSubImage2D( _gl.TEXTURE_2D, 0, 0, 0, glFormat, glType, image );
						}
					} else {
						state.texImage2D( _gl.TEXTURE_2D, 0, glInternalFormat, glFormat, glType, image );
					}
				}
			}
			if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
				generateMipmap( textureType );
			}
			sourceProperties.__version = source.version;
			if ( texture.onUpdate ) texture.onUpdate( texture );
		}
		textureProperties.__version = texture.version;
	}
	function uploadCubeTexture( textureProperties, texture, slot ) {
		if ( texture.image.length !== 6 ) return;
		const forceUpload = initTexture( textureProperties, texture );
		const source = texture.source;
		state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture, _gl.TEXTURE0 + slot );
		const sourceProperties = properties.get( source );
		if ( source.version !== sourceProperties.__version || forceUpload === true ) {
			state.activeTexture( _gl.TEXTURE0 + slot );
			const workingPrimaries = ColorManagement.getPrimaries( ColorManagement.workingColorSpace );
			const texturePrimaries = texture.colorSpace === NoColorSpace ? null : ColorManagement.getPrimaries( texture.colorSpace );
			const unpackConversion = texture.colorSpace === NoColorSpace || workingPrimaries === texturePrimaries ? _gl.NONE : _gl.BROWSER_DEFAULT_WEBGL;
			_gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY );
			_gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha );
			_gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment );
			_gl.pixelStorei( _gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, unpackConversion );
			const isCompressed = ( texture.isCompressedTexture || texture.image[ 0 ].isCompressedTexture );
			const isDataTexture = ( texture.image[ 0 ] && texture.image[ 0 ].isDataTexture );
			const cubeImage = [];
			for ( let i = 0; i < 6; i ++ ) {
				if ( ! isCompressed && ! isDataTexture ) {
					cubeImage[ i ] = resizeImage( texture.image[ i ], false, true, capabilities.maxCubemapSize );
				} else {
					cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ];
				}
				cubeImage[ i ] = verifyColorSpace( texture, cubeImage[ i ] );
			}
			const image = cubeImage[ 0 ],
				supportsMips = isPowerOfTwo( image ) || isWebGL2,
				glFormat = utils.convert( texture.format, texture.colorSpace ),
				glType = utils.convert( texture.type ),
				glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
			const useTexStorage = ( isWebGL2 && texture.isVideoTexture !== true );
			const allocateMemory = ( sourceProperties.__version === undefined ) || ( forceUpload === true );
			const dataReady = source.dataReady;
			let levels = getMipLevels( texture, image, supportsMips );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
			let mipmaps;
			if ( isCompressed ) {
				if ( useTexStorage && allocateMemory ) {
					state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, image.width, image.height );
				}
				for ( let i = 0; i < 6; i ++ ) {
					mipmaps = cubeImage[ i ].mipmaps;
					for ( let j = 0; j < mipmaps.length; j ++ ) {
						const mipmap = mipmaps[ j ];
						if ( texture.format !== RGBAFormat ) {
							if ( glFormat !== null ) {
								if ( useTexStorage ) {
									if ( dataReady ) {
										state.compressedTexSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, mipmap.data );
									}
								} else {
									state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, mipmap.data );
								}
							} else {
								console.warn( 'THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()' );
							}
						} else {
							if ( useTexStorage ) {
								if ( dataReady ) {
									state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, 0, 0, mipmap.width, mipmap.height, glFormat, glType, mipmap.data );
								}
							} else {
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glInternalFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data );
							}
						}
					}
				}
			} else {
				mipmaps = texture.mipmaps;
				if ( useTexStorage && allocateMemory ) {
					// TODO: Uniformly handle mipmap definitions
					// Normal textures and compressed cube textures define base level + mips with their mipmap array
					// Uncompressed cube textures use their mipmap array only for mips (no base level)
					if ( mipmaps.length > 0 ) levels ++;
					const dimensions = getDimensions( cubeImage[ 0 ] );
					state.texStorage2D( _gl.TEXTURE_CUBE_MAP, levels, glInternalFormat, dimensions.width, dimensions.height );
				}
				for ( let i = 0; i < 6; i ++ ) {
					if ( isDataTexture ) {
						if ( useTexStorage ) {
							if ( dataReady ) {
								state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, cubeImage[ i ].width, cubeImage[ i ].height, glFormat, glType, cubeImage[ i ].data );
							}
						} else {
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data );
						}
						for ( let j = 0; j < mipmaps.length; j ++ ) {
							const mipmap = mipmaps[ j ];
							const mipmapImage = mipmap.image[ i ].image;
							if ( useTexStorage ) {
								if ( dataReady ) {
									state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, mipmapImage.width, mipmapImage.height, glFormat, glType, mipmapImage.data );
								}
							} else {
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, mipmapImage.width, mipmapImage.height, 0, glFormat, glType, mipmapImage.data );
							}
						}
					} else {
						if ( useTexStorage ) {
							if ( dataReady ) {
								state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, 0, 0, glFormat, glType, cubeImage[ i ] );
							}
						} else {
							state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glInternalFormat, glFormat, glType, cubeImage[ i ] );
						}
						for ( let j = 0; j < mipmaps.length; j ++ ) {
							const mipmap = mipmaps[ j ];
							if ( useTexStorage ) {
								if ( dataReady ) {
									state.texSubImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, 0, 0, glFormat, glType, mipmap.image[ i ] );
								}
							} else {
								state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j + 1, glInternalFormat, glFormat, glType, mipmap.image[ i ] );
							}
						}
					}
				}
			}
			if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
				// We assume images for cube map have the same size.
				generateMipmap( _gl.TEXTURE_CUBE_MAP );
			}
			sourceProperties.__version = source.version;
			if ( texture.onUpdate ) texture.onUpdate( texture );
		}
		textureProperties.__version = texture.version;
	}
	// Render targets
	// Setup storage for target texture and bind it to correct framebuffer
	function setupFrameBufferTexture( framebuffer, renderTarget, texture, attachment, textureTarget, level ) {
		const glFormat = utils.convert( texture.format, texture.colorSpace );
		const glType = utils.convert( texture.type );
		const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
		const renderTargetProperties = properties.get( renderTarget );
		if ( ! renderTargetProperties.__hasExternalTextures ) {
			const width = Math.max( 1, renderTarget.width >> level );
			const height = Math.max( 1, renderTarget.height >> level );
			if ( textureTarget === _gl.TEXTURE_3D || textureTarget === _gl.TEXTURE_2D_ARRAY ) {
				state.texImage3D( textureTarget, level, glInternalFormat, width, height, renderTarget.depth, 0, glFormat, glType, null );
			} else {
				state.texImage2D( textureTarget, level, glInternalFormat, width, height, 0, glFormat, glType, null );
			}
		}
		state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		if ( useMultisampledRTT( renderTarget ) ) {
			multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, 0, getRenderTargetSamples( renderTarget ) );
		} else if ( textureTarget === _gl.TEXTURE_2D || ( textureTarget >= _gl.TEXTURE_CUBE_MAP_POSITIVE_X && textureTarget <= _gl.TEXTURE_CUBE_MAP_NEGATIVE_Z ) ) { // see #24753
			_gl.framebufferTexture2D( _gl.FRAMEBUFFER, attachment, textureTarget, properties.get( texture ).__webglTexture, level );
		}
		state.bindFramebuffer( _gl.FRAMEBUFFER, null );
	}
	// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
	function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );
		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {
			let glInternalFormat = ( isWebGL2 === true ) ? _gl.DEPTH_COMPONENT24 : _gl.DEPTH_COMPONENT16;
			if ( isMultisample || useMultisampledRTT( renderTarget ) ) {
				const depthTexture = renderTarget.depthTexture;
				if ( depthTexture && depthTexture.isDepthTexture ) {
					if ( depthTexture.type === FloatType ) {
						glInternalFormat = _gl.DEPTH_COMPONENT32F;
					} else if ( depthTexture.type === UnsignedIntType ) {
						glInternalFormat = _gl.DEPTH_COMPONENT24;
					}
				}
				const samples = getRenderTargetSamples( renderTarget );
				if ( useMultisampledRTT( renderTarget ) ) {
					multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
				} else {
					_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
				}
			} else {
				_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
			}
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {
			const samples = getRenderTargetSamples( renderTarget );
			if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
				_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
			} else if ( useMultisampledRTT( renderTarget ) ) {
				multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, _gl.DEPTH24_STENCIL8, renderTarget.width, renderTarget.height );
			} else {
				_gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height );
			}
			_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer );
		} else {
			const textures = renderTarget.textures;
			for ( let i = 0; i < textures.length; i ++ ) {
				const texture = textures[ i ];
				const glFormat = utils.convert( texture.format, texture.colorSpace );
				const glType = utils.convert( texture.type );
				const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
				const samples = getRenderTargetSamples( renderTarget );
				if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
					_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
				} else if ( useMultisampledRTT( renderTarget ) ) {
					multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
				} else {
					_gl.renderbufferStorage( _gl.RENDERBUFFER, glInternalFormat, renderTarget.width, renderTarget.height );
				}
			}
		}
		_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
	}
	// Setup resources for a Depth Texture for a FBO (needs an extension)
	function setupDepthTexture( framebuffer, renderTarget ) {
		const isCube = ( renderTarget && renderTarget.isWebGLCubeRenderTarget );
		if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );
		state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
		if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {
			throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );
		}
		// upload an empty depth texture with framebuffer size
		if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
				renderTarget.depthTexture.image.width !== renderTarget.width ||
				renderTarget.depthTexture.image.height !== renderTarget.height ) {
			renderTarget.depthTexture.image.width = renderTarget.width;
			renderTarget.depthTexture.image.height = renderTarget.height;
			renderTarget.depthTexture.needsUpdate = true;
		}
		setTexture2D( renderTarget.depthTexture, 0 );
		const webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;
		const samples = getRenderTargetSamples( renderTarget );
		if ( renderTarget.depthTexture.format === DepthFormat ) {
			if ( useMultisampledRTT( renderTarget ) ) {
				multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
			} else {
				_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
			}
		} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {
			if ( useMultisampledRTT( renderTarget ) ) {
				multisampledRTTExt.framebufferTexture2DMultisampleEXT( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0, samples );
			} else {
				_gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.TEXTURE_2D, webglDepthTexture, 0 );
			}
		} else {
			throw new Error( 'Unknown depthTexture format' );
		}
	}
	// Setup GL resources for a non-texture depth buffer
	function setupDepthRenderbuffer( renderTarget ) {
		const renderTargetProperties = properties.get( renderTarget );
		const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
		if ( renderTarget.depthTexture && ! renderTargetProperties.__autoAllocateDepthBuffer ) {
			if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );
			setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );
		} else {
			if ( isCube ) {
				renderTargetProperties.__webglDepthbuffer = [];
				for ( let i = 0; i < 6; i ++ ) {
					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer[ i ] );
					renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget, false );
				}
			} else {
				state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
				renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget, false );
			}
		}
		state.bindFramebuffer( _gl.FRAMEBUFFER, null );
	}
	// rebind framebuffer with external textures
	function rebindTextures( renderTarget, colorTexture, depthTexture ) {
		const renderTargetProperties = properties.get( renderTarget );
		if ( colorTexture !== undefined ) {
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, renderTarget.texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, 0 );
		}
		if ( depthTexture !== undefined ) {
			setupDepthRenderbuffer( renderTarget );
		}
	}
	// Set up GL resources for the render target
	function setupRenderTarget( renderTarget ) {
		const texture = renderTarget.texture;
		const renderTargetProperties = properties.get( renderTarget );
		const textureProperties = properties.get( texture );
		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );
		const textures = renderTarget.textures;
		const isCube = ( renderTarget.isWebGLCubeRenderTarget === true );
		const isMultipleRenderTargets = ( textures.length > 1 );
		const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
		if ( ! isMultipleRenderTargets ) {
			if ( textureProperties.__webglTexture === undefined ) {
				textureProperties.__webglTexture = _gl.createTexture();
			}
			textureProperties.__version = texture.version;
			info.memory.textures ++;
		}
		// Setup framebuffer
		if ( isCube ) {
			renderTargetProperties.__webglFramebuffer = [];
			for ( let i = 0; i < 6; i ++ ) {
				if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
					renderTargetProperties.__webglFramebuffer[ i ] = [];
					for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
						renderTargetProperties.__webglFramebuffer[ i ][ level ] = _gl.createFramebuffer();
					}
				} else {
					renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();
				}
			}
		} else {
			if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
				renderTargetProperties.__webglFramebuffer = [];
				for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
					renderTargetProperties.__webglFramebuffer[ level ] = _gl.createFramebuffer();
				}
			} else {
				renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();
			}
			if ( isMultipleRenderTargets ) {
				if ( capabilities.drawBuffers ) {
					for ( let i = 0, il = textures.length; i < il; i ++ ) {
						const attachmentProperties = properties.get( textures[ i ] );
						if ( attachmentProperties.__webglTexture === undefined ) {
							attachmentProperties.__webglTexture = _gl.createTexture();
							info.memory.textures ++;
						}
					}
				} else {
					console.warn( 'THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension.' );
				}
			}
			if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
				renderTargetProperties.__webglMultisampledFramebuffer = _gl.createFramebuffer();
				renderTargetProperties.__webglColorRenderbuffer = [];
				state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
				for ( let i = 0; i < textures.length; i ++ ) {
					const texture = textures[ i ];
					renderTargetProperties.__webglColorRenderbuffer[ i ] = _gl.createRenderbuffer();
					_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
					const glFormat = utils.convert( texture.format, texture.colorSpace );
					const glType = utils.convert( texture.type );
					const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace, renderTarget.isXRRenderTarget === true );
					const samples = getRenderTargetSamples( renderTarget );
					_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
					_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
				}
				_gl.bindRenderbuffer( _gl.RENDERBUFFER, null );
				if ( renderTarget.depthBuffer ) {
					renderTargetProperties.__webglDepthRenderbuffer = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthRenderbuffer, renderTarget, true );
				}
				state.bindFramebuffer( _gl.FRAMEBUFFER, null );
			}
		}
		// Setup color buffer
		if ( isCube ) {
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, supportsMips );
			for ( let i = 0; i < 6; i ++ ) {
				if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
					for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
						setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ][ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, level );
					}
				} else {
					setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0 );
				}
			}
			if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
				generateMipmap( _gl.TEXTURE_CUBE_MAP );
			}
			state.unbindTexture();
		} else if ( isMultipleRenderTargets ) {
			for ( let i = 0, il = textures.length; i < il; i ++ ) {
				const attachment = textures[ i ];
				const attachmentProperties = properties.get( attachment );
				state.bindTexture( _gl.TEXTURE_2D, attachmentProperties.__webglTexture );
				setTextureParameters( _gl.TEXTURE_2D, attachment, supportsMips );
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, attachment, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, 0 );
				if ( textureNeedsGenerateMipmaps( attachment, supportsMips ) ) {
					generateMipmap( _gl.TEXTURE_2D );
				}
			}
			state.unbindTexture();
		} else {
			let glTextureType = _gl.TEXTURE_2D;
			if ( renderTarget.isWebGL3DRenderTarget || renderTarget.isWebGLArrayRenderTarget ) {
				if ( isWebGL2 ) {
					glTextureType = renderTarget.isWebGL3DRenderTarget ? _gl.TEXTURE_3D : _gl.TEXTURE_2D_ARRAY;
				} else {
					console.error( 'THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.' );
				}
			}
			state.bindTexture( glTextureType, textureProperties.__webglTexture );
			setTextureParameters( glTextureType, texture, supportsMips );
			if ( isWebGL2 && texture.mipmaps && texture.mipmaps.length > 0 ) {
				for ( let level = 0; level < texture.mipmaps.length; level ++ ) {
					setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ level ], renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, level );
				}
			} else {
				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType, 0 );
			}
			if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
				generateMipmap( glTextureType );
			}
			state.unbindTexture();
		}
		// Setup depth and stencil buffers
		if ( renderTarget.depthBuffer ) {
			setupDepthRenderbuffer( renderTarget );
		}
	}
	function updateRenderTargetMipmap( renderTarget ) {
		const supportsMips = isPowerOfTwo( renderTarget ) || isWebGL2;
		const textures = renderTarget.textures;
		for ( let i = 0, il = textures.length; i < il; i ++ ) {
			const texture = textures[ i ];
			if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
				const target = renderTarget.isWebGLCubeRenderTarget ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D;
				const webglTexture = properties.get( texture ).__webglTexture;
				state.bindTexture( target, webglTexture );
				generateMipmap( target );
				state.unbindTexture();
			}
		}
	}
	function updateMultisampleRenderTarget( renderTarget ) {
		if ( ( isWebGL2 && renderTarget.samples > 0 ) && useMultisampledRTT( renderTarget ) === false ) {
			const textures = renderTarget.textures;
			const width = renderTarget.width;
			const height = renderTarget.height;
			let mask = _gl.COLOR_BUFFER_BIT;
			const invalidationArray = [];
			const depthStyle = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;
			const renderTargetProperties = properties.get( renderTarget );
			const isMultipleRenderTargets = ( textures.length > 1 );
			// If MRT we need to remove FBO attachments
			if ( isMultipleRenderTargets ) {
				for ( let i = 0; i < textures.length; i ++ ) {
					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
					_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, null );
					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
					_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, null, 0 );
				}
			}
			state.bindFramebuffer( _gl.READ_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
			state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
			for ( let i = 0; i < textures.length; i ++ ) {
				invalidationArray.push( _gl.COLOR_ATTACHMENT0 + i );
				if ( renderTarget.depthBuffer ) {
					invalidationArray.push( depthStyle );
				}
				const ignoreDepthValues = ( renderTargetProperties.__ignoreDepthValues !== undefined ) ? renderTargetProperties.__ignoreDepthValues : false;
				if ( ignoreDepthValues === false ) {
					if ( renderTarget.depthBuffer ) mask |= _gl.DEPTH_BUFFER_BIT;
					if ( renderTarget.stencilBuffer ) mask |= _gl.STENCIL_BUFFER_BIT;
				}
				if ( isMultipleRenderTargets ) {
					_gl.framebufferRenderbuffer( _gl.READ_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
				}
				if ( ignoreDepthValues === true ) {
					_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, [ depthStyle ] );
					_gl.invalidateFramebuffer( _gl.DRAW_FRAMEBUFFER, [ depthStyle ] );
				}
				if ( isMultipleRenderTargets ) {
					const webglTexture = properties.get( textures[ i ] ).__webglTexture;
					_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D, webglTexture, 0 );
				}
				_gl.blitFramebuffer( 0, 0, width, height, 0, 0, width, height, mask, _gl.NEAREST );
				if ( supportsInvalidateFramebuffer ) {
					_gl.invalidateFramebuffer( _gl.READ_FRAMEBUFFER, invalidationArray );
				}
			}
			state.bindFramebuffer( _gl.READ_FRAMEBUFFER, null );
			state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, null );
			// If MRT since pre-blit we removed the FBO we need to reconstruct the attachments
			if ( isMultipleRenderTargets ) {
				for ( let i = 0; i < textures.length; i ++ ) {
					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
					_gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.RENDERBUFFER, renderTargetProperties.__webglColorRenderbuffer[ i ] );
					const webglTexture = properties.get( textures[ i ] ).__webglTexture;
					state.bindFramebuffer( _gl.FRAMEBUFFER, renderTargetProperties.__webglFramebuffer );
					_gl.framebufferTexture2D( _gl.DRAW_FRAMEBUFFER, _gl.COLOR_ATTACHMENT0 + i, _gl.TEXTURE_2D, webglTexture, 0 );
				}
			}
			state.bindFramebuffer( _gl.DRAW_FRAMEBUFFER, renderTargetProperties.__webglMultisampledFramebuffer );
		}
	}
	function getRenderTargetSamples( renderTarget ) {
		return Math.min( capabilities.maxSamples, renderTarget.samples );
	}
	function useMultisampledRTT( renderTarget ) {
		const renderTargetProperties = properties.get( renderTarget );
		return isWebGL2 && renderTarget.samples > 0 && extensions.has( 'WEBGL_multisampled_render_to_texture' ) === true && renderTargetProperties.__useRenderToTexture !== false;
	}
	function updateVideoTexture( texture ) {
		const frame = info.render.frame;
		// Check the last frame we updated the VideoTexture
		if ( _videoTextures.get( texture ) !== frame ) {
			_videoTextures.set( texture, frame );
			texture.update();
		}
	}
	function verifyColorSpace( texture, image ) {
		const colorSpace = texture.colorSpace;
		const format = texture.format;
		const type = texture.type;
		if ( texture.isCompressedTexture === true || texture.isVideoTexture === true || texture.format === _SRGBAFormat ) return image;
		if ( colorSpace !== LinearSRGBColorSpace && colorSpace !== NoColorSpace ) {
			// sRGB
			if ( ColorManagement.getTransfer( colorSpace ) === SRGBTransfer ) {
				if ( isWebGL2 === false ) {
					// in WebGL 1, try to use EXT_sRGB extension and unsized formats
					if ( extensions.has( 'EXT_sRGB' ) === true && format === RGBAFormat ) {
						texture.format = _SRGBAFormat;
						// it's not possible to generate mips in WebGL 1 with this extension
						texture.minFilter = LinearFilter;
						texture.generateMipmaps = false;
					} else {
						// slow fallback (CPU decode)
						image = ImageUtils.sRGBToLinear( image );
					}
				} else {
					// in WebGL 2 uncompressed textures can only be sRGB encoded if they have the RGBA8 format
					if ( format !== RGBAFormat || type !== UnsignedByteType ) {
						console.warn( 'THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.' );
					}
				}
			} else {
				console.error( 'THREE.WebGLTextures: Unsupported texture color space:', colorSpace );
			}
		}
		return image;
	}
	function getDimensions( image ) {
		if ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) {
			// if intrinsic data are not available, fallback to width/height
			_imageDimensions.width = image.naturalWidth || image.width;
			_imageDimensions.height = image.naturalHeight || image.height;
		} else if ( typeof VideoFrame !== 'undefined' && image instanceof VideoFrame ) {
			_imageDimensions.width = image.displayWidth;
			_imageDimensions.height = image.displayHeight;
		} else {
			_imageDimensions.width = image.width;
			_imageDimensions.height = image.height;
		}
		return _imageDimensions;
	}
	//
	this.allocateTextureUnit = allocateTextureUnit;
	this.resetTextureUnits = resetTextureUnits;
	this.setTexture2D = setTexture2D;
	this.setTexture2DArray = setTexture2DArray;
	this.setTexture3D = setTexture3D;
	this.setTextureCube = setTextureCube;
	this.rebindTextures = rebindTextures;
	this.setupRenderTarget = setupRenderTarget;
	this.updateRenderTargetMipmap = updateRenderTargetMipmap;
	this.updateMultisampleRenderTarget = updateMultisampleRenderTarget;
	this.setupDepthRenderbuffer = setupDepthRenderbuffer;
	this.setupFrameBufferTexture = setupFrameBufferTexture;
	this.useMultisampledRTT = useMultisampledRTT;
}
export { WebGLTextures };