File: //var/www/aspa/three/renderers/webgl/WebGLBufferRenderer.js
function WebGLBufferRenderer( gl, extensions, info, capabilities ) {
	const isWebGL2 = capabilities.isWebGL2;
	let mode;
	function setMode( value ) {
		mode = value;
	}
	function render( start, count ) {
		gl.drawArrays( mode, start, count );
		info.update( count, mode, 1 );
	}
	function renderInstances( start, count, primcount ) {
		if ( primcount === 0 ) return;
		let extension, methodName;
		if ( isWebGL2 ) {
			extension = gl;
			methodName = 'drawArraysInstanced';
		} else {
			extension = extensions.get( 'ANGLE_instanced_arrays' );
			methodName = 'drawArraysInstancedANGLE';
			if ( extension === null ) {
				console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' );
				return;
			}
		}
		extension[ methodName ]( mode, start, count, primcount );
		info.update( count, mode, primcount );
	}
	function renderMultiDraw( starts, counts, drawCount ) {
		if ( drawCount === 0 ) return;
		const extension = extensions.get( 'WEBGL_multi_draw' );
		if ( extension === null ) {
			for ( let i = 0; i < drawCount; i ++ ) {
				this.render( starts[ i ], counts[ i ] );
			}
		} else {
			extension.multiDrawArraysWEBGL( mode, starts, 0, counts, 0, drawCount );
			let elementCount = 0;
			for ( let i = 0; i < drawCount; i ++ ) {
				elementCount += counts[ i ];
			}
			info.update( elementCount, mode, 1 );
		}
	}
	//
	this.setMode = setMode;
	this.render = render;
	this.renderInstances = renderInstances;
	this.renderMultiDraw = renderMultiDraw;
}
export { WebGLBufferRenderer };