HEX
Server: Apache/2.4.41 (Ubuntu)
System: Linux vm8 5.4.0-216-generic #236-Ubuntu SMP Fri Apr 11 19:53:21 UTC 2025 x86_64
User: afleverb (1000)
PHP: 7.4.33
Disabled: pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare,
Upload Files
File: //var/www/aspa/three/renderers/shaders/ShaderLib/linedashed.glsl.js
export const vertex = /* glsl */`
uniform float scale;
attribute float lineDistance;

varying float vLineDistance;

#include <common>
#include <uv_pars_vertex>
#include <color_pars_vertex>
#include <fog_pars_vertex>
#include <morphtarget_pars_vertex>
#include <logdepthbuf_pars_vertex>
#include <clipping_planes_pars_vertex>

void main() {

	vLineDistance = scale * lineDistance;

	#include <uv_vertex>
	#include <color_vertex>
	#include <morphinstance_vertex>
	#include <morphcolor_vertex>
	#include <begin_vertex>
	#include <morphtarget_vertex>
	#include <project_vertex>
	#include <logdepthbuf_vertex>
	#include <clipping_planes_vertex>
	#include <fog_vertex>

}
`;

export const fragment = /* glsl */`
uniform vec3 diffuse;
uniform float opacity;

uniform float dashSize;
uniform float totalSize;

varying float vLineDistance;

#include <common>
#include <color_pars_fragment>
#include <uv_pars_fragment>
#include <map_pars_fragment>
#include <fog_pars_fragment>
#include <logdepthbuf_pars_fragment>
#include <clipping_planes_pars_fragment>

void main() {

	vec4 diffuseColor = vec4( diffuse, opacity );
	#include <clipping_planes_fragment>

	if ( mod( vLineDistance, totalSize ) > dashSize ) {

		discard;

	}

	vec3 outgoingLight = vec3( 0.0 );

	#include <logdepthbuf_fragment>
	#include <map_fragment>
	#include <color_fragment>

	outgoingLight = diffuseColor.rgb; // simple shader

	#include <opaque_fragment>
	#include <tonemapping_fragment>
	#include <colorspace_fragment>
	#include <fog_fragment>
	#include <premultiplied_alpha_fragment>

}
`;