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File: //var/www/aspa/three/renderers/shaders/ShaderChunk/map_fragment.glsl.js
export default /* glsl */`
#ifdef USE_MAP

	vec4 sampledDiffuseColor = texture2D( map, vMapUv );

	#ifdef DECODE_VIDEO_TEXTURE

		// use inline sRGB decode until browsers properly support SRGB8_ALPHA8 with video textures (#26516)

		sampledDiffuseColor = vec4( mix( pow( sampledDiffuseColor.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), sampledDiffuseColor.rgb * 0.0773993808, vec3( lessThanEqual( sampledDiffuseColor.rgb, vec3( 0.04045 ) ) ) ), sampledDiffuseColor.w );
	
	#endif

	diffuseColor *= sampledDiffuseColor;

#endif
`;