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File: //var/www/aspa/three/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js
export default /* glsl */`
#ifdef USE_CLEARCOAT_NORMALMAP

	vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
	clearcoatMapN.xy *= clearcoatNormalScale;

	clearcoatNormal = normalize( tbn2 * clearcoatMapN );

#endif
`;