File: //var/www/aspa/three/math/Line3.js
import { Vector3 } from './Vector3.js';
import * as MathUtils from './MathUtils.js';
const _startP = /*@__PURE__*/ new Vector3();
const _startEnd = /*@__PURE__*/ new Vector3();
class Line3 {
	constructor( start = new Vector3(), end = new Vector3() ) {
		this.start = start;
		this.end = end;
	}
	set( start, end ) {
		this.start.copy( start );
		this.end.copy( end );
		return this;
	}
	copy( line ) {
		this.start.copy( line.start );
		this.end.copy( line.end );
		return this;
	}
	getCenter( target ) {
		return target.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
	}
	delta( target ) {
		return target.subVectors( this.end, this.start );
	}
	distanceSq() {
		return this.start.distanceToSquared( this.end );
	}
	distance() {
		return this.start.distanceTo( this.end );
	}
	at( t, target ) {
		return this.delta( target ).multiplyScalar( t ).add( this.start );
	}
	closestPointToPointParameter( point, clampToLine ) {
		_startP.subVectors( point, this.start );
		_startEnd.subVectors( this.end, this.start );
		const startEnd2 = _startEnd.dot( _startEnd );
		const startEnd_startP = _startEnd.dot( _startP );
		let t = startEnd_startP / startEnd2;
		if ( clampToLine ) {
			t = MathUtils.clamp( t, 0, 1 );
		}
		return t;
	}
	closestPointToPoint( point, clampToLine, target ) {
		const t = this.closestPointToPointParameter( point, clampToLine );
		return this.delta( target ).multiplyScalar( t ).add( this.start );
	}
	applyMatrix4( matrix ) {
		this.start.applyMatrix4( matrix );
		this.end.applyMatrix4( matrix );
		return this;
	}
	equals( line ) {
		return line.start.equals( this.start ) && line.end.equals( this.end );
	}
	clone() {
		return new this.constructor().copy( this );
	}
}
export { Line3 };