File: //var/www/aspa/three/materials/MeshPhysicalMaterial.js
import { Vector2 } from '../math/Vector2.js';
import { MeshStandardMaterial } from './MeshStandardMaterial.js';
import { Color } from '../math/Color.js';
import * as MathUtils from '../math/MathUtils.js';
class MeshPhysicalMaterial extends MeshStandardMaterial {
	constructor( parameters ) {
		super();
		this.isMeshPhysicalMaterial = true;
		this.defines = {
			'STANDARD': '',
			'PHYSICAL': ''
		};
		this.type = 'MeshPhysicalMaterial';
		this.anisotropyRotation = 0;
		this.anisotropyMap = null;
		this.clearcoatMap = null;
		this.clearcoatRoughness = 0.0;
		this.clearcoatRoughnessMap = null;
		this.clearcoatNormalScale = new Vector2( 1, 1 );
		this.clearcoatNormalMap = null;
		this.ior = 1.5;
		Object.defineProperty( this, 'reflectivity', {
			get: function () {
				return ( MathUtils.clamp( 2.5 * ( this.ior - 1 ) / ( this.ior + 1 ), 0, 1 ) );
			},
			set: function ( reflectivity ) {
				this.ior = ( 1 + 0.4 * reflectivity ) / ( 1 - 0.4 * reflectivity );
			}
		} );
		this.iridescenceMap = null;
		this.iridescenceIOR = 1.3;
		this.iridescenceThicknessRange = [ 100, 400 ];
		this.iridescenceThicknessMap = null;
		this.sheenColor = new Color( 0x000000 );
		this.sheenColorMap = null;
		this.sheenRoughness = 1.0;
		this.sheenRoughnessMap = null;
		this.transmissionMap = null;
		this.thickness = 0;
		this.thicknessMap = null;
		this.attenuationDistance = Infinity;
		this.attenuationColor = new Color( 1, 1, 1 );
		this.specularIntensity = 1.0;
		this.specularIntensityMap = null;
		this.specularColor = new Color( 1, 1, 1 );
		this.specularColorMap = null;
		this._anisotropy = 0;
		this._clearcoat = 0;
		this._iridescence = 0;
		this._sheen = 0.0;
		this._transmission = 0;
		this.setValues( parameters );
	}
	get anisotropy() {
		return this._anisotropy;
	}
	set anisotropy( value ) {
		if ( this._anisotropy > 0 !== value > 0 ) {
			this.version ++;
		}
		this._anisotropy = value;
	}
	get clearcoat() {
		return this._clearcoat;
	}
	set clearcoat( value ) {
		if ( this._clearcoat > 0 !== value > 0 ) {
			this.version ++;
		}
		this._clearcoat = value;
	}
	get iridescence() {
		return this._iridescence;
	}
	set iridescence( value ) {
		if ( this._iridescence > 0 !== value > 0 ) {
			this.version ++;
		}
		this._iridescence = value;
	}
	get sheen() {
		return this._sheen;
	}
	set sheen( value ) {
		if ( this._sheen > 0 !== value > 0 ) {
			this.version ++;
		}
		this._sheen = value;
	}
	get transmission() {
		return this._transmission;
	}
	set transmission( value ) {
		if ( this._transmission > 0 !== value > 0 ) {
			this.version ++;
		}
		this._transmission = value;
	}
	copy( source ) {
		super.copy( source );
		this.defines = {
			'STANDARD': '',
			'PHYSICAL': ''
		};
		this.anisotropy = source.anisotropy;
		this.anisotropyRotation = source.anisotropyRotation;
		this.anisotropyMap = source.anisotropyMap;
		this.clearcoat = source.clearcoat;
		this.clearcoatMap = source.clearcoatMap;
		this.clearcoatRoughness = source.clearcoatRoughness;
		this.clearcoatRoughnessMap = source.clearcoatRoughnessMap;
		this.clearcoatNormalMap = source.clearcoatNormalMap;
		this.clearcoatNormalScale.copy( source.clearcoatNormalScale );
		this.ior = source.ior;
		this.iridescence = source.iridescence;
		this.iridescenceMap = source.iridescenceMap;
		this.iridescenceIOR = source.iridescenceIOR;
		this.iridescenceThicknessRange = [ ...source.iridescenceThicknessRange ];
		this.iridescenceThicknessMap = source.iridescenceThicknessMap;
		this.sheen = source.sheen;
		this.sheenColor.copy( source.sheenColor );
		this.sheenColorMap = source.sheenColorMap;
		this.sheenRoughness = source.sheenRoughness;
		this.sheenRoughnessMap = source.sheenRoughnessMap;
		this.transmission = source.transmission;
		this.transmissionMap = source.transmissionMap;
		this.thickness = source.thickness;
		this.thicknessMap = source.thicknessMap;
		this.attenuationDistance = source.attenuationDistance;
		this.attenuationColor.copy( source.attenuationColor );
		this.specularIntensity = source.specularIntensity;
		this.specularIntensityMap = source.specularIntensityMap;
		this.specularColor.copy( source.specularColor );
		this.specularColorMap = source.specularColorMap;
		return this;
	}
}
export { MeshPhysicalMaterial };