File: //var/www/aspa/three/lights/SpotLightShadow.js
import { LightShadow } from './LightShadow.js';
import * as MathUtils from '../math/MathUtils.js';
import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
class SpotLightShadow extends LightShadow {
	constructor() {
		super( new PerspectiveCamera( 50, 1, 0.5, 500 ) );
		this.isSpotLightShadow = true;
		this.focus = 1;
	}
	updateMatrices( light ) {
		const camera = this.camera;
		const fov = MathUtils.RAD2DEG * 2 * light.angle * this.focus;
		const aspect = this.mapSize.width / this.mapSize.height;
		const far = light.distance || camera.far;
		if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
			camera.fov = fov;
			camera.aspect = aspect;
			camera.far = far;
			camera.updateProjectionMatrix();
		}
		super.updateMatrices( light );
	}
	copy( source ) {
		super.copy( source );
		this.focus = source.focus;
		return this;
	}
}
export { SpotLightShadow };