File: //var/www/aspa/three/lights/SpotLight.js
import { Light } from './Light.js';
import { SpotLightShadow } from './SpotLightShadow.js';
import { Object3D } from '../core/Object3D.js';
class SpotLight extends Light {
	constructor( color, intensity, distance = 0, angle = Math.PI / 3, penumbra = 0, decay = 2 ) {
		super( color, intensity );
		this.isSpotLight = true;
		this.type = 'SpotLight';
		this.position.copy( Object3D.DEFAULT_UP );
		this.updateMatrix();
		this.target = new Object3D();
		this.distance = distance;
		this.angle = angle;
		this.penumbra = penumbra;
		this.decay = decay;
		this.map = null;
		this.shadow = new SpotLightShadow();
	}
	get power() {
		// compute the light's luminous power (in lumens) from its intensity (in candela)
		// by convention for a spotlight, luminous power (lm) = π * luminous intensity (cd)
		return this.intensity * Math.PI;
	}
	set power( power ) {
		// set the light's intensity (in candela) from the desired luminous power (in lumens)
		this.intensity = power / Math.PI;
	}
	dispose() {
		this.shadow.dispose();
	}
	copy( source, recursive ) {
		super.copy( source, recursive );
		this.distance = source.distance;
		this.angle = source.angle;
		this.penumbra = source.penumbra;
		this.decay = source.decay;
		this.target = source.target.clone();
		this.shadow = source.shadow.clone();
		return this;
	}
}
export { SpotLight };