File: //var/www/aspa/three/geometries/WireframeGeometry.js
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { Vector3 } from '../math/Vector3.js';
class WireframeGeometry extends BufferGeometry {
	constructor( geometry = null ) {
		super();
		this.type = 'WireframeGeometry';
		this.parameters = {
			geometry: geometry
		};
		if ( geometry !== null ) {
			// buffer
			const vertices = [];
			const edges = new Set();
			// helper variables
			const start = new Vector3();
			const end = new Vector3();
			if ( geometry.index !== null ) {
				// indexed BufferGeometry
				const position = geometry.attributes.position;
				const indices = geometry.index;
				let groups = geometry.groups;
				if ( groups.length === 0 ) {
					groups = [ { start: 0, count: indices.count, materialIndex: 0 } ];
				}
				// create a data structure that contains all edges without duplicates
				for ( let o = 0, ol = groups.length; o < ol; ++ o ) {
					const group = groups[ o ];
					const groupStart = group.start;
					const groupCount = group.count;
					for ( let i = groupStart, l = ( groupStart + groupCount ); i < l; i += 3 ) {
						for ( let j = 0; j < 3; j ++ ) {
							const index1 = indices.getX( i + j );
							const index2 = indices.getX( i + ( j + 1 ) % 3 );
							start.fromBufferAttribute( position, index1 );
							end.fromBufferAttribute( position, index2 );
							if ( isUniqueEdge( start, end, edges ) === true ) {
								vertices.push( start.x, start.y, start.z );
								vertices.push( end.x, end.y, end.z );
							}
						}
					}
				}
			} else {
				// non-indexed BufferGeometry
				const position = geometry.attributes.position;
				for ( let i = 0, l = ( position.count / 3 ); i < l; i ++ ) {
					for ( let j = 0; j < 3; j ++ ) {
						// three edges per triangle, an edge is represented as (index1, index2)
						// e.g. the first triangle has the following edges: (0,1),(1,2),(2,0)
						const index1 = 3 * i + j;
						const index2 = 3 * i + ( ( j + 1 ) % 3 );
						start.fromBufferAttribute( position, index1 );
						end.fromBufferAttribute( position, index2 );
						if ( isUniqueEdge( start, end, edges ) === true ) {
							vertices.push( start.x, start.y, start.z );
							vertices.push( end.x, end.y, end.z );
						}
					}
				}
			}
			// build geometry
			this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		}
	}
	copy( source ) {
		super.copy( source );
		this.parameters = Object.assign( {}, source.parameters );
		return this;
	}
}
function isUniqueEdge( start, end, edges ) {
	const hash1 = `${start.x},${start.y},${start.z}-${end.x},${end.y},${end.z}`;
	const hash2 = `${end.x},${end.y},${end.z}-${start.x},${start.y},${start.z}`; // coincident edge
	if ( edges.has( hash1 ) === true || edges.has( hash2 ) === true ) {
		return false;
	} else {
		edges.add( hash1 );
		edges.add( hash2 );
		return true;
	}
}
export { WireframeGeometry };