File: //var/www/aspa/three/geometries/SphereGeometry.js
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { Vector3 } from '../math/Vector3.js';
class SphereGeometry extends BufferGeometry {
	constructor( radius = 1, widthSegments = 32, heightSegments = 16, phiStart = 0, phiLength = Math.PI * 2, thetaStart = 0, thetaLength = Math.PI ) {
		super();
		this.type = 'SphereGeometry';
		this.parameters = {
			radius: radius,
			widthSegments: widthSegments,
			heightSegments: heightSegments,
			phiStart: phiStart,
			phiLength: phiLength,
			thetaStart: thetaStart,
			thetaLength: thetaLength
		};
		widthSegments = Math.max( 3, Math.floor( widthSegments ) );
		heightSegments = Math.max( 2, Math.floor( heightSegments ) );
		const thetaEnd = Math.min( thetaStart + thetaLength, Math.PI );
		let index = 0;
		const grid = [];
		const vertex = new Vector3();
		const normal = new Vector3();
		// buffers
		const indices = [];
		const vertices = [];
		const normals = [];
		const uvs = [];
		// generate vertices, normals and uvs
		for ( let iy = 0; iy <= heightSegments; iy ++ ) {
			const verticesRow = [];
			const v = iy / heightSegments;
			// special case for the poles
			let uOffset = 0;
			if ( iy === 0 && thetaStart === 0 ) {
				uOffset = 0.5 / widthSegments;
			} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
				uOffset = - 0.5 / widthSegments;
			}
			for ( let ix = 0; ix <= widthSegments; ix ++ ) {
				const u = ix / widthSegments;
				// vertex
				vertex.x = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
				vertex.y = radius * Math.cos( thetaStart + v * thetaLength );
				vertex.z = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength );
				vertices.push( vertex.x, vertex.y, vertex.z );
				// normal
				normal.copy( vertex ).normalize();
				normals.push( normal.x, normal.y, normal.z );
				// uv
				uvs.push( u + uOffset, 1 - v );
				verticesRow.push( index ++ );
			}
			grid.push( verticesRow );
		}
		// indices
		for ( let iy = 0; iy < heightSegments; iy ++ ) {
			for ( let ix = 0; ix < widthSegments; ix ++ ) {
				const a = grid[ iy ][ ix + 1 ];
				const b = grid[ iy ][ ix ];
				const c = grid[ iy + 1 ][ ix ];
				const d = grid[ iy + 1 ][ ix + 1 ];
				if ( iy !== 0 || thetaStart > 0 ) indices.push( a, b, d );
				if ( iy !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( b, c, d );
			}
		}
		// build geometry
		this.setIndex( indices );
		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
	}
	copy( source ) {
		super.copy( source );
		this.parameters = Object.assign( {}, source.parameters );
		return this;
	}
	static fromJSON( data ) {
		return new SphereGeometry( data.radius, data.widthSegments, data.heightSegments, data.phiStart, data.phiLength, data.thetaStart, data.thetaLength );
	}
}
export { SphereGeometry };