File: //var/www/aspa/three/geometries/CircleGeometry.js
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
import { Vector3 } from '../math/Vector3.js';
import { Vector2 } from '../math/Vector2.js';
class CircleGeometry extends BufferGeometry {
	constructor( radius = 1, segments = 32, thetaStart = 0, thetaLength = Math.PI * 2 ) {
		super();
		this.type = 'CircleGeometry';
		this.parameters = {
			radius: radius,
			segments: segments,
			thetaStart: thetaStart,
			thetaLength: thetaLength
		};
		segments = Math.max( 3, segments );
		// buffers
		const indices = [];
		const vertices = [];
		const normals = [];
		const uvs = [];
		// helper variables
		const vertex = new Vector3();
		const uv = new Vector2();
		// center point
		vertices.push( 0, 0, 0 );
		normals.push( 0, 0, 1 );
		uvs.push( 0.5, 0.5 );
		for ( let s = 0, i = 3; s <= segments; s ++, i += 3 ) {
			const segment = thetaStart + s / segments * thetaLength;
			// vertex
			vertex.x = radius * Math.cos( segment );
			vertex.y = radius * Math.sin( segment );
			vertices.push( vertex.x, vertex.y, vertex.z );
			// normal
			normals.push( 0, 0, 1 );
			// uvs
			uv.x = ( vertices[ i ] / radius + 1 ) / 2;
			uv.y = ( vertices[ i + 1 ] / radius + 1 ) / 2;
			uvs.push( uv.x, uv.y );
		}
		// indices
		for ( let i = 1; i <= segments; i ++ ) {
			indices.push( i, i + 1, 0 );
		}
		// build geometry
		this.setIndex( indices );
		this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
		this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
	}
	copy( source ) {
		super.copy( source );
		this.parameters = Object.assign( {}, source.parameters );
		return this;
	}
	static fromJSON( data ) {
		return new CircleGeometry( data.radius, data.segments, data.thetaStart, data.thetaLength );
	}
}
export { CircleGeometry };