File: //var/www/aspa/three/extras/ShapeUtils.js
import { Earcut } from './Earcut.js';
class ShapeUtils {
	// calculate area of the contour polygon
	static area( contour ) {
		const n = contour.length;
		let a = 0.0;
		for ( let p = n - 1, q = 0; q < n; p = q ++ ) {
			a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y;
		}
		return a * 0.5;
	}
	static isClockWise( pts ) {
		return ShapeUtils.area( pts ) < 0;
	}
	static triangulateShape( contour, holes ) {
		const vertices = []; // flat array of vertices like [ x0,y0, x1,y1, x2,y2, ... ]
		const holeIndices = []; // array of hole indices
		const faces = []; // final array of vertex indices like [ [ a,b,d ], [ b,c,d ] ]
		removeDupEndPts( contour );
		addContour( vertices, contour );
		//
		let holeIndex = contour.length;
		holes.forEach( removeDupEndPts );
		for ( let i = 0; i < holes.length; i ++ ) {
			holeIndices.push( holeIndex );
			holeIndex += holes[ i ].length;
			addContour( vertices, holes[ i ] );
		}
		//
		const triangles = Earcut.triangulate( vertices, holeIndices );
		//
		for ( let i = 0; i < triangles.length; i += 3 ) {
			faces.push( triangles.slice( i, i + 3 ) );
		}
		return faces;
	}
}
function removeDupEndPts( points ) {
	const l = points.length;
	if ( l > 2 && points[ l - 1 ].equals( points[ 0 ] ) ) {
		points.pop();
	}
}
function addContour( vertices, contour ) {
	for ( let i = 0; i < contour.length; i ++ ) {
		vertices.push( contour[ i ].x );
		vertices.push( contour[ i ].y );
	}
}
export { ShapeUtils };