File: //var/www/aspa/three/addons/webxr/XRHandMeshModel.js
import { GLTFLoader } from '../loaders/GLTFLoader.js';
const DEFAULT_HAND_PROFILE_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles/generic-hand/';
class XRHandMeshModel {
	constructor( handModel, controller, path, handedness, loader = null, onLoad = null ) {
		this.controller = controller;
		this.handModel = handModel;
		this.bones = [];
		if ( loader === null ) {
			loader = new GLTFLoader();
			loader.setPath( path || DEFAULT_HAND_PROFILE_PATH );
		}
		loader.load( `${handedness}.glb`, gltf => {
			const object = gltf.scene.children[ 0 ];
			this.handModel.add( object );
			const mesh = object.getObjectByProperty( 'type', 'SkinnedMesh' );
			mesh.frustumCulled = false;
			mesh.castShadow = true;
			mesh.receiveShadow = true;
			const joints = [
				'wrist',
				'thumb-metacarpal',
				'thumb-phalanx-proximal',
				'thumb-phalanx-distal',
				'thumb-tip',
				'index-finger-metacarpal',
				'index-finger-phalanx-proximal',
				'index-finger-phalanx-intermediate',
				'index-finger-phalanx-distal',
				'index-finger-tip',
				'middle-finger-metacarpal',
				'middle-finger-phalanx-proximal',
				'middle-finger-phalanx-intermediate',
				'middle-finger-phalanx-distal',
				'middle-finger-tip',
				'ring-finger-metacarpal',
				'ring-finger-phalanx-proximal',
				'ring-finger-phalanx-intermediate',
				'ring-finger-phalanx-distal',
				'ring-finger-tip',
				'pinky-finger-metacarpal',
				'pinky-finger-phalanx-proximal',
				'pinky-finger-phalanx-intermediate',
				'pinky-finger-phalanx-distal',
				'pinky-finger-tip',
			];
			joints.forEach( jointName => {
				const bone = object.getObjectByName( jointName );
				if ( bone !== undefined ) {
					bone.jointName = jointName;
				} else {
					console.warn( `Couldn't find ${jointName} in ${handedness} hand mesh` );
				}
				this.bones.push( bone );
			} );
			if ( onLoad ) onLoad( object );
		} );
	}
	updateMesh() {
		// XR Joints
		const XRJoints = this.controller.joints;
		for ( let i = 0; i < this.bones.length; i ++ ) {
			const bone = this.bones[ i ];
			if ( bone ) {
				const XRJoint = XRJoints[ bone.jointName ];
				if ( XRJoint.visible ) {
					const position = XRJoint.position;
					bone.position.copy( position );
					bone.quaternion.copy( XRJoint.quaternion );
					// bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
				}
			}
		}
	}
}
export { XRHandMeshModel };