File: //var/www/aspa/three/addons/webxr/XRControllerModelFactory.js
import {
	Mesh,
	MeshBasicMaterial,
	Object3D,
	SphereGeometry,
} from 'three';
import { GLTFLoader } from '../loaders/GLTFLoader.js';
import {
	Constants as MotionControllerConstants,
	fetchProfile,
	MotionController
} from '../libs/motion-controllers.module.js';
const DEFAULT_PROFILES_PATH = 'https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles';
const DEFAULT_PROFILE = 'generic-trigger';
class XRControllerModel extends Object3D {
	constructor() {
		super();
		this.motionController = null;
		this.envMap = null;
	}
	setEnvironmentMap( envMap ) {
		if ( this.envMap == envMap ) {
			return this;
		}
		this.envMap = envMap;
		this.traverse( ( child ) => {
			if ( child.isMesh ) {
				child.material.envMap = this.envMap;
				child.material.needsUpdate = true;
			}
		} );
		return this;
	}
	/**
	 * Polls data from the XRInputSource and updates the model's components to match
	 * the real world data
	 */
	updateMatrixWorld( force ) {
		super.updateMatrixWorld( force );
		if ( ! this.motionController ) return;
		// Cause the MotionController to poll the Gamepad for data
		this.motionController.updateFromGamepad();
		// Update the 3D model to reflect the button, thumbstick, and touchpad state
		Object.values( this.motionController.components ).forEach( ( component ) => {
			// Update node data based on the visual responses' current states
			Object.values( component.visualResponses ).forEach( ( visualResponse ) => {
				const { valueNode, minNode, maxNode, value, valueNodeProperty } = visualResponse;
				// Skip if the visual response node is not found. No error is needed,
				// because it will have been reported at load time.
				if ( ! valueNode ) return;
				// Calculate the new properties based on the weight supplied
				if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.VISIBILITY ) {
					valueNode.visible = value;
				} else if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) {
					valueNode.quaternion.slerpQuaternions(
						minNode.quaternion,
						maxNode.quaternion,
						value
					);
					valueNode.position.lerpVectors(
						minNode.position,
						maxNode.position,
						value
					);
				}
			} );
		} );
	}
}
/**
 * Walks the model's tree to find the nodes needed to animate the components and
 * saves them to the motionContoller components for use in the frame loop. When
 * touchpads are found, attaches a touch dot to them.
 */
function findNodes( motionController, scene ) {
	// Loop through the components and find the nodes needed for each components' visual responses
	Object.values( motionController.components ).forEach( ( component ) => {
		const { type, touchPointNodeName, visualResponses } = component;
		if ( type === MotionControllerConstants.ComponentType.TOUCHPAD ) {
			component.touchPointNode = scene.getObjectByName( touchPointNodeName );
			if ( component.touchPointNode ) {
				// Attach a touch dot to the touchpad.
				const sphereGeometry = new SphereGeometry( 0.001 );
				const material = new MeshBasicMaterial( { color: 0x0000FF } );
				const sphere = new Mesh( sphereGeometry, material );
				component.touchPointNode.add( sphere );
			} else {
				console.warn( `Could not find touch dot, ${component.touchPointNodeName}, in touchpad component ${component.id}` );
			}
		}
		// Loop through all the visual responses to be applied to this component
		Object.values( visualResponses ).forEach( ( visualResponse ) => {
			const { valueNodeName, minNodeName, maxNodeName, valueNodeProperty } = visualResponse;
			// If animating a transform, find the two nodes to be interpolated between.
			if ( valueNodeProperty === MotionControllerConstants.VisualResponseProperty.TRANSFORM ) {
				visualResponse.minNode = scene.getObjectByName( minNodeName );
				visualResponse.maxNode = scene.getObjectByName( maxNodeName );
				// If the extents cannot be found, skip this animation
				if ( ! visualResponse.minNode ) {
					console.warn( `Could not find ${minNodeName} in the model` );
					return;
				}
				if ( ! visualResponse.maxNode ) {
					console.warn( `Could not find ${maxNodeName} in the model` );
					return;
				}
			}
			// If the target node cannot be found, skip this animation
			visualResponse.valueNode = scene.getObjectByName( valueNodeName );
			if ( ! visualResponse.valueNode ) {
				console.warn( `Could not find ${valueNodeName} in the model` );
			}
		} );
	} );
}
function addAssetSceneToControllerModel( controllerModel, scene ) {
	// Find the nodes needed for animation and cache them on the motionController.
	findNodes( controllerModel.motionController, scene );
	// Apply any environment map that the mesh already has set.
	if ( controllerModel.envMap ) {
		scene.traverse( ( child ) => {
			if ( child.isMesh ) {
				child.material.envMap = controllerModel.envMap;
				child.material.needsUpdate = true;
			}
		} );
	}
	// Add the glTF scene to the controllerModel.
	controllerModel.add( scene );
}
class XRControllerModelFactory {
	constructor( gltfLoader = null, onLoad = null ) {
		this.gltfLoader = gltfLoader;
		this.path = DEFAULT_PROFILES_PATH;
		this._assetCache = {};
		this.onLoad = onLoad;
		// If a GLTFLoader wasn't supplied to the constructor create a new one.
		if ( ! this.gltfLoader ) {
			this.gltfLoader = new GLTFLoader();
		}
	}
	setPath( path ) {
		this.path = path;
		return this;
	}
	createControllerModel( controller ) {
		const controllerModel = new XRControllerModel();
		let scene = null;
		controller.addEventListener( 'connected', ( event ) => {
			const xrInputSource = event.data;
			if ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad ) return;
			fetchProfile( xrInputSource, this.path, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => {
				controllerModel.motionController = new MotionController(
					xrInputSource,
					profile,
					assetPath
				);
				const cachedAsset = this._assetCache[ controllerModel.motionController.assetUrl ];
				if ( cachedAsset ) {
					scene = cachedAsset.scene.clone();
					addAssetSceneToControllerModel( controllerModel, scene );
					if ( this.onLoad ) this.onLoad( scene );
				} else {
					if ( ! this.gltfLoader ) {
						throw new Error( 'GLTFLoader not set.' );
					}
					this.gltfLoader.setPath( '' );
					this.gltfLoader.load( controllerModel.motionController.assetUrl, ( asset ) => {
						this._assetCache[ controllerModel.motionController.assetUrl ] = asset;
						scene = asset.scene.clone();
						addAssetSceneToControllerModel( controllerModel, scene );
						if ( this.onLoad ) this.onLoad( scene );
					},
					null,
					() => {
						throw new Error( `Asset ${controllerModel.motionController.assetUrl} missing or malformed.` );
					} );
				}
			} ).catch( ( err ) => {
				console.warn( err );
			} );
		} );
		controller.addEventListener( 'disconnected', () => {
			controllerModel.motionController = null;
			controllerModel.remove( scene );
			scene = null;
		} );
		return controllerModel;
	}
}
export { XRControllerModelFactory };