File: //var/www/aspa/three/addons/utils/UVsDebug.js
import {
	Vector2
} from 'three';
/**
 * tool for "unwrapping" and debugging three.js geometries UV mapping
 *
 * Sample usage:
 *	document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
 *
 */
function UVsDebug( geometry, size = 1024 ) {
	// handles wrapping of uv.x > 1 only
	const abc = 'abc';
	const a = new Vector2();
	const b = new Vector2();
	const uvs = [
		new Vector2(),
		new Vector2(),
		new Vector2()
	];
	const face = [];
	const canvas = document.createElement( 'canvas' );
	const width = size; // power of 2 required for wrapping
	const height = size;
	canvas.width = width;
	canvas.height = height;
	const ctx = canvas.getContext( '2d' );
	ctx.lineWidth = 1;
	ctx.strokeStyle = 'rgb( 63, 63, 63 )';
	ctx.textAlign = 'center';
	// paint background white
	ctx.fillStyle = 'rgb( 255, 255, 255 )';
	ctx.fillRect( 0, 0, width, height );
	const index = geometry.index;
	const uvAttribute = geometry.attributes.uv;
	if ( index ) {
		// indexed geometry
		for ( let i = 0, il = index.count; i < il; i += 3 ) {
			face[ 0 ] = index.getX( i );
			face[ 1 ] = index.getX( i + 1 );
			face[ 2 ] = index.getX( i + 2 );
			uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
			uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
			uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
			processFace( face, uvs, i / 3 );
		}
	} else {
		// non-indexed geometry
		for ( let i = 0, il = uvAttribute.count; i < il; i += 3 ) {
			face[ 0 ] = i;
			face[ 1 ] = i + 1;
			face[ 2 ] = i + 2;
			uvs[ 0 ].fromBufferAttribute( uvAttribute, face[ 0 ] );
			uvs[ 1 ].fromBufferAttribute( uvAttribute, face[ 1 ] );
			uvs[ 2 ].fromBufferAttribute( uvAttribute, face[ 2 ] );
			processFace( face, uvs, i / 3 );
		}
	}
	return canvas;
	function processFace( face, uvs, index ) {
		// draw contour of face
		ctx.beginPath();
		a.set( 0, 0 );
		for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
			const uv = uvs[ j ];
			a.x += uv.x;
			a.y += uv.y;
			if ( j === 0 ) {
				ctx.moveTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
			} else {
				ctx.lineTo( uv.x * ( width - 2 ) + 0.5, ( 1 - uv.y ) * ( height - 2 ) + 0.5 );
			}
		}
		ctx.closePath();
		ctx.stroke();
		// calculate center of face
		a.divideScalar( uvs.length );
		// label the face number
		ctx.font = '18px Arial';
		ctx.fillStyle = 'rgb( 63, 63, 63 )';
		ctx.fillText( index, a.x * width, ( 1 - a.y ) * height );
		if ( a.x > 0.95 ) {
			// wrap x // 0.95 is arbitrary
			ctx.fillText( index, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
		}
		//
		ctx.font = '12px Arial';
		ctx.fillStyle = 'rgb( 191, 191, 191 )';
		// label uv edge orders
		for ( let j = 0, jl = uvs.length; j < jl; j ++ ) {
			const uv = uvs[ j ];
			b.addVectors( a, uv ).divideScalar( 2 );
			const vnum = face[ j ];
			ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
			if ( b.x > 0.95 ) {
				// wrap x
				ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
			}
		}
	}
}
export { UVsDebug };