HEX
Server: Apache/2.4.41 (Ubuntu)
System: Linux vm8 5.4.0-216-generic #236-Ubuntu SMP Fri Apr 11 19:53:21 UTC 2025 x86_64
User: afleverb (1000)
PHP: 7.4.33
Disabled: pcntl_alarm,pcntl_fork,pcntl_waitpid,pcntl_wait,pcntl_wifexited,pcntl_wifstopped,pcntl_wifsignaled,pcntl_wifcontinued,pcntl_wexitstatus,pcntl_wtermsig,pcntl_wstopsig,pcntl_signal,pcntl_signal_get_handler,pcntl_signal_dispatch,pcntl_get_last_error,pcntl_strerror,pcntl_sigprocmask,pcntl_sigwaitinfo,pcntl_sigtimedwait,pcntl_exec,pcntl_getpriority,pcntl_setpriority,pcntl_async_signals,pcntl_unshare,
Upload Files
File: //var/www/aspa/three/addons/shaders/TechnicolorShader.js
/**
 * Technicolor Shader
 * Simulates the look of the two-strip technicolor process popular in early 20th century films.
 * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
 * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
 */

const TechnicolorShader = {

	name: 'TechnicolorShader',

	uniforms: {

		'tDiffuse': { value: null }

	},

	vertexShader: /* glsl */`

		varying vec2 vUv;

		void main() {

			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );

		}`,

	fragmentShader: /* glsl */`

		uniform sampler2D tDiffuse;
		varying vec2 vUv;

		void main() {

			vec4 tex = texture2D( tDiffuse, vec2( vUv.x, vUv.y ) );
			vec4 newTex = vec4(tex.r, (tex.g + tex.b) * .5, (tex.g + tex.b) * .5, 1.0);

			gl_FragColor = newTex;

		}`

};

export { TechnicolorShader };