File: //var/www/aspa/three/addons/shaders/SepiaShader.js
/**
 * Sepia tone shader
 * based on glfx.js sepia shader
 * https://github.com/evanw/glfx.js
 */
const SepiaShader = {
	name: 'SepiaShader',
	uniforms: {
		'tDiffuse': { value: null },
		'amount': { value: 1.0 }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform float amount;
		uniform sampler2D tDiffuse;
		varying vec2 vUv;
		void main() {
			vec4 color = texture2D( tDiffuse, vUv );
			vec3 c = color.rgb;
			color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );
			color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );
			color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );
			gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );
		}`
};
export { SepiaShader };