File: //var/www/aspa/three/addons/shaders/RGBShiftShader.js
/**
 * RGB Shift Shader
 * Shifts red and blue channels from center in opposite directions
 * Ported from https://web.archive.org/web/20090820185047/http://kriss.cx/tom/2009/05/rgb-shift/
 * by Tom Butterworth / https://web.archive.org/web/20090810054752/http://kriss.cx/tom/
 *
 * amount: shift distance (1 is width of input)
 * angle: shift angle in radians
 */
const RGBShiftShader = {
	name: 'RGBShiftShader',
	uniforms: {
		'tDiffuse': { value: null },
		'amount': { value: 0.005 },
		'angle': { value: 0.0 }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform sampler2D tDiffuse;
		uniform float amount;
		uniform float angle;
		varying vec2 vUv;
		void main() {
			vec2 offset = amount * vec2( cos(angle), sin(angle));
			vec4 cr = texture2D(tDiffuse, vUv + offset);
			vec4 cga = texture2D(tDiffuse, vUv);
			vec4 cb = texture2D(tDiffuse, vUv - offset);
			gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);
		}`
};
export { RGBShiftShader };