File: //var/www/aspa/three/addons/shaders/MirrorShader.js
/**
 * Mirror Shader
 * Copies half the input to the other half
 *
 * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
 */
const MirrorShader = {
	name: 'MirrorShader',
	uniforms: {
		'tDiffuse': { value: null },
		'side': { value: 1 }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform sampler2D tDiffuse;
		uniform int side;
		varying vec2 vUv;
		void main() {
			vec2 p = vUv;
			if (side == 0){
				if (p.x > 0.5) p.x = 1.0 - p.x;
			}else if (side == 1){
				if (p.x < 0.5) p.x = 1.0 - p.x;
			}else if (side == 2){
				if (p.y < 0.5) p.y = 1.0 - p.y;
			}else if (side == 3){
				if (p.y > 0.5) p.y = 1.0 - p.y;
			}
			vec4 color = texture2D(tDiffuse, p);
			gl_FragColor = color;
		}`
};
export { MirrorShader };