File: //var/www/aspa/three/addons/shaders/FilmShader.js
const FilmShader = {
	name: 'FilmShader',
	uniforms: {
		'tDiffuse': { value: null },
		'time': { value: 0.0 },
		'intensity': { value: 0.5 },
		'grayscale': { value: false }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		#include <common>
		uniform float intensity;
		uniform bool grayscale;
		uniform float time;
		uniform sampler2D tDiffuse;
		varying vec2 vUv;
		void main() {
			vec4 base = texture2D( tDiffuse, vUv );
			float noise = rand( fract( vUv + time ) );
			vec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );
			color = mix( base.rgb, color, intensity );
			if ( grayscale ) {
				color = vec3( luminance( color ) ); // assuming linear-srgb
			}
			gl_FragColor = vec4( color, base.a );
		}`,
};
export { FilmShader };