File: //var/www/aspa/three/addons/shaders/ExposureShader.js
/**
 * Exposure shader
 */
const ExposureShader = {
	name: 'ExposureShader',
	uniforms: {
		'tDiffuse': { value: null },
		'exposure': { value: 1.0 }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform float exposure;
		uniform sampler2D tDiffuse;
		varying vec2 vUv;
		void main() {
			gl_FragColor = texture2D( tDiffuse, vUv );
			gl_FragColor.rgb *= exposure;
		}`
};
export { ExposureShader };