File: //var/www/aspa/three/addons/shaders/ColorifyShader.js
import {
	Color
} from 'three';
/**
 * Colorify shader
 */
const ColorifyShader = {
	name: 'ColorifyShader',
	uniforms: {
		'tDiffuse': { value: null },
		'color': { value: new Color( 0xffffff ) }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform vec3 color;
		uniform sampler2D tDiffuse;
		varying vec2 vUv;
		void main() {
			vec4 texel = texture2D( tDiffuse, vUv );
			vec3 luma = vec3( 0.299, 0.587, 0.114 );
			float v = dot( texel.xyz, luma );
			gl_FragColor = vec4( v * color, texel.w );
		}`
};
export { ColorifyShader };