File: //var/www/aspa/three/addons/shaders/ColorCorrectionShader.js
import {
	Vector3
} from 'three';
/**
 * Color correction
 */
const ColorCorrectionShader = {
	name: 'ColorCorrectionShader',
	uniforms: {
		'tDiffuse': { value: null },
		'powRGB': { value: new Vector3( 2, 2, 2 ) },
		'mulRGB': { value: new Vector3( 1, 1, 1 ) },
		'addRGB': { value: new Vector3( 0, 0, 0 ) }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform sampler2D tDiffuse;
		uniform vec3 powRGB;
		uniform vec3 mulRGB;
		uniform vec3 addRGB;
		varying vec2 vUv;
		void main() {
			gl_FragColor = texture2D( tDiffuse, vUv );
			gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );
		}`
};
export { ColorCorrectionShader };