File: //var/www/aspa/three/addons/shaders/BlendShader.js
/**
 * Blend two textures
 */
const BlendShader = {
	name: 'BlendShader',
	uniforms: {
		'tDiffuse1': { value: null },
		'tDiffuse2': { value: null },
		'mixRatio': { value: 0.5 },
		'opacity': { value: 1.0 }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform float opacity;
		uniform float mixRatio;
		uniform sampler2D tDiffuse1;
		uniform sampler2D tDiffuse2;
		varying vec2 vUv;
		void main() {
			vec4 texel1 = texture2D( tDiffuse1, vUv );
			vec4 texel2 = texture2D( tDiffuse2, vUv );
			gl_FragColor = opacity * mix( texel1, texel2, mixRatio );
		}`
};
export { BlendShader };