/**
 * Simple test shader
 */
const BasicShader = {
	name: 'BasicShader',
	uniforms: {},
	vertexShader: /* glsl */`
		void main() {
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		void main() {
			gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );
		}`
};
export { BasicShader };