File: //var/www/aspa/three/addons/shaders/AfterimageShader.js
/**
 * Afterimage shader
 * I created this effect inspired by a demo on codepen:
 * https://codepen.io/brunoimbrizi/pen/MoRJaN?page=1&
 */
const AfterimageShader = {
	name: 'AfterimageShader',
	uniforms: {
		'damp': { value: 0.96 },
		'tOld': { value: null },
		'tNew': { value: null }
	},
	vertexShader: /* glsl */`
		varying vec2 vUv;
		void main() {
			vUv = uv;
			gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
		}`,
	fragmentShader: /* glsl */`
		uniform float damp;
		uniform sampler2D tOld;
		uniform sampler2D tNew;
		varying vec2 vUv;
		vec4 when_gt( vec4 x, float y ) {
			return max( sign( x - y ), 0.0 );
		}
		void main() {
			vec4 texelOld = texture2D( tOld, vUv );
			vec4 texelNew = texture2D( tNew, vUv );
			texelOld *= damp * when_gt( texelOld, 0.1 );
			gl_FragColor = max(texelNew, texelOld);
		}`
};
export { AfterimageShader };