File: //var/www/aspa/three/addons/renderers/common/Uniform.js
import { Color, Matrix3, Matrix4, Vector2, Vector3, Vector4 } from 'three';
class Uniform {
	constructor( name, value = null ) {
		this.name = name;
		this.value = value;
		this.boundary = 0; // used to build the uniform buffer according to the STD140 layout
		this.itemSize = 0;
		this.offset = 0; // this property is set by WebGPUUniformsGroup and marks the start position in the uniform buffer
	}
	setValue( value ) {
		this.value = value;
	}
	getValue() {
		return this.value;
	}
}
class FloatUniform extends Uniform {
	constructor( name, value = 0 ) {
		super( name, value );
		this.isFloatUniform = true;
		this.boundary = 4;
		this.itemSize = 1;
	}
}
class Vector2Uniform extends Uniform {
	constructor( name, value = new Vector2() ) {
		super( name, value );
		this.isVector2Uniform = true;
		this.boundary = 8;
		this.itemSize = 2;
	}
}
class Vector3Uniform extends Uniform {
	constructor( name, value = new Vector3() ) {
		super( name, value );
		this.isVector3Uniform = true;
		this.boundary = 16;
		this.itemSize = 3;
	}
}
class Vector4Uniform extends Uniform {
	constructor( name, value = new Vector4() ) {
		super( name, value );
		this.isVector4Uniform = true;
		this.boundary = 16;
		this.itemSize = 4;
	}
}
class ColorUniform extends Uniform {
	constructor( name, value = new Color() ) {
		super( name, value );
		this.isColorUniform = true;
		this.boundary = 16;
		this.itemSize = 3;
	}
}
class Matrix3Uniform extends Uniform {
	constructor( name, value = new Matrix3() ) {
		super( name, value );
		this.isMatrix3Uniform = true;
		this.boundary = 48;
		this.itemSize = 12;
	}
}
class Matrix4Uniform extends Uniform {
	constructor( name, value = new Matrix4() ) {
		super( name, value );
		this.isMatrix4Uniform = true;
		this.boundary = 64;
		this.itemSize = 16;
	}
}
export {
	FloatUniform,
	Vector2Uniform, Vector3Uniform, Vector4Uniform, ColorUniform,
	Matrix3Uniform, Matrix4Uniform
};