File: //var/www/aspa/three/addons/renderers/CSS2DRenderer.js
import {
	Matrix4,
	Object3D,
	Vector2,
	Vector3
} from 'three';
class CSS2DObject extends Object3D {
	constructor( element = document.createElement( 'div' ) ) {
		super();
		this.isCSS2DObject = true;
		this.element = element;
		this.element.style.position = 'absolute';
		this.element.style.userSelect = 'none';
		this.element.setAttribute( 'draggable', false );
		this.center = new Vector2( 0.5, 0.5 ); // ( 0, 0 ) is the lower left; ( 1, 1 ) is the top right
		this.addEventListener( 'removed', function () {
			this.traverse( function ( object ) {
				if ( object.element instanceof Element && object.element.parentNode !== null ) {
					object.element.parentNode.removeChild( object.element );
				}
			} );
		} );
	}
	copy( source, recursive ) {
		super.copy( source, recursive );
		this.element = source.element.cloneNode( true );
		this.center = source.center;
		return this;
	}
}
//
const _vector = new Vector3();
const _viewMatrix = new Matrix4();
const _viewProjectionMatrix = new Matrix4();
const _a = new Vector3();
const _b = new Vector3();
class CSS2DRenderer {
	constructor( parameters = {} ) {
		const _this = this;
		let _width, _height;
		let _widthHalf, _heightHalf;
		const cache = {
			objects: new WeakMap()
		};
		const domElement = parameters.element !== undefined ? parameters.element : document.createElement( 'div' );
		domElement.style.overflow = 'hidden';
		this.domElement = domElement;
		this.getSize = function () {
			return {
				width: _width,
				height: _height
			};
		};
		this.render = function ( scene, camera ) {
			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
			_viewMatrix.copy( camera.matrixWorldInverse );
			_viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
			renderObject( scene, scene, camera );
			zOrder( scene );
		};
		this.setSize = function ( width, height ) {
			_width = width;
			_height = height;
			_widthHalf = _width / 2;
			_heightHalf = _height / 2;
			domElement.style.width = width + 'px';
			domElement.style.height = height + 'px';
		};
		function renderObject( object, scene, camera ) {
			if ( object.isCSS2DObject ) {
				_vector.setFromMatrixPosition( object.matrixWorld );
				_vector.applyMatrix4( _viewProjectionMatrix );
				const visible = ( object.visible === true ) && ( _vector.z >= - 1 && _vector.z <= 1 ) && ( object.layers.test( camera.layers ) === true );
				object.element.style.display = ( visible === true ) ? '' : 'none';
				if ( visible === true ) {
					object.onBeforeRender( _this, scene, camera );
					const element = object.element;
					element.style.transform = 'translate(' + ( - 100 * object.center.x ) + '%,' + ( - 100 * object.center.y ) + '%)' + 'translate(' + ( _vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - _vector.y * _heightHalf + _heightHalf ) + 'px)';
					if ( element.parentNode !== domElement ) {
						domElement.appendChild( element );
					}
					object.onAfterRender( _this, scene, camera );
				}
				const objectData = {
					distanceToCameraSquared: getDistanceToSquared( camera, object )
				};
				cache.objects.set( object, objectData );
			}
			for ( let i = 0, l = object.children.length; i < l; i ++ ) {
				renderObject( object.children[ i ], scene, camera );
			}
		}
		function getDistanceToSquared( object1, object2 ) {
			_a.setFromMatrixPosition( object1.matrixWorld );
			_b.setFromMatrixPosition( object2.matrixWorld );
			return _a.distanceToSquared( _b );
		}
		function filterAndFlatten( scene ) {
			const result = [];
			scene.traverse( function ( object ) {
				if ( object.isCSS2DObject ) result.push( object );
			} );
			return result;
		}
		function zOrder( scene ) {
			const sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
				if ( a.renderOrder !== b.renderOrder ) {
					return b.renderOrder - a.renderOrder;
				}
				const distanceA = cache.objects.get( a ).distanceToCameraSquared;
				const distanceB = cache.objects.get( b ).distanceToCameraSquared;
				return distanceA - distanceB;
			} );
			const zMax = sorted.length;
			for ( let i = 0, l = sorted.length; i < l; i ++ ) {
				sorted[ i ].element.style.zIndex = zMax - i;
			}
		}
	}
}
export { CSS2DObject, CSS2DRenderer };