File: //var/www/aspa/three/addons/postprocessing/SavePass.js
import {
	HalfFloatType,
	NoBlending,
	ShaderMaterial,
	UniformsUtils,
	WebGLRenderTarget
} from 'three';
import { Pass, FullScreenQuad } from './Pass.js';
import { CopyShader } from '../shaders/CopyShader.js';
class SavePass extends Pass {
	constructor( renderTarget ) {
		super();
		const shader = CopyShader;
		this.textureID = 'tDiffuse';
		this.uniforms = UniformsUtils.clone( shader.uniforms );
		this.material = new ShaderMaterial( {
			uniforms: this.uniforms,
			vertexShader: shader.vertexShader,
			fragmentShader: shader.fragmentShader,
			blending: NoBlending
		} );
		this.renderTarget = renderTarget;
		if ( this.renderTarget === undefined ) {
			this.renderTarget = new WebGLRenderTarget( 1, 1, { type: HalfFloatType } ); // will be resized later
			this.renderTarget.texture.name = 'SavePass.rt';
		}
		this.needsSwap = false;
		this.fsQuad = new FullScreenQuad( this.material );
	}
	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
		if ( this.uniforms[ this.textureID ] ) {
			this.uniforms[ this.textureID ].value = readBuffer.texture;
		}
		renderer.setRenderTarget( this.renderTarget );
		if ( this.clear ) renderer.clear();
		this.fsQuad.render( renderer );
	}
	setSize( width, height ) {
		this.renderTarget.setSize( width, height );
	}
	dispose() {
		this.renderTarget.dispose();
		this.material.dispose();
		this.fsQuad.dispose();
	}
}
export { SavePass };