File: //var/www/aspa/three/addons/postprocessing/RenderPass.js
import {
	Color
} from 'three';
import { Pass } from './Pass.js';
class RenderPass extends Pass {
	constructor( scene, camera, overrideMaterial = null, clearColor = null, clearAlpha = null ) {
		super();
		this.scene = scene;
		this.camera = camera;
		this.overrideMaterial = overrideMaterial;
		this.clearColor = clearColor;
		this.clearAlpha = clearAlpha;
		this.clear = true;
		this.clearDepth = false;
		this.needsSwap = false;
		this._oldClearColor = new Color();
	}
	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
		const oldAutoClear = renderer.autoClear;
		renderer.autoClear = false;
		let oldClearAlpha, oldOverrideMaterial;
		if ( this.overrideMaterial !== null ) {
			oldOverrideMaterial = this.scene.overrideMaterial;
			this.scene.overrideMaterial = this.overrideMaterial;
		}
		if ( this.clearColor !== null ) {
			renderer.getClearColor( this._oldClearColor );
			renderer.setClearColor( this.clearColor );
		}
		if ( this.clearAlpha !== null ) {
			oldClearAlpha = renderer.getClearAlpha();
			renderer.setClearAlpha( this.clearAlpha );
		}
		if ( this.clearDepth == true ) {
			renderer.clearDepth();
		}
		renderer.setRenderTarget( this.renderToScreen ? null : readBuffer );
		if ( this.clear === true ) {
			// TODO: Avoid using autoClear properties, see https://github.com/mrdoob/three.js/pull/15571#issuecomment-465669600
			renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
		}
		renderer.render( this.scene, this.camera );
		// restore
		if ( this.clearColor !== null ) {
			renderer.setClearColor( this._oldClearColor );
		}
		if ( this.clearAlpha !== null ) {
			renderer.setClearAlpha( oldClearAlpha );
		}
		if ( this.overrideMaterial !== null ) {
			this.scene.overrideMaterial = oldOverrideMaterial;
		}
		renderer.autoClear = oldAutoClear;
	}
}
export { RenderPass };