File: //var/www/aspa/three/addons/postprocessing/Pass.js
import {
	BufferGeometry,
	Float32BufferAttribute,
	OrthographicCamera,
	Mesh
} from 'three';
class Pass {
	constructor() {
		this.isPass = true;
		// if set to true, the pass is processed by the composer
		this.enabled = true;
		// if set to true, the pass indicates to swap read and write buffer after rendering
		this.needsSwap = true;
		// if set to true, the pass clears its buffer before rendering
		this.clear = false;
		// if set to true, the result of the pass is rendered to screen. This is set automatically by EffectComposer.
		this.renderToScreen = false;
	}
	setSize( /* width, height */ ) {}
	render( /* renderer, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
		console.error( 'THREE.Pass: .render() must be implemented in derived pass.' );
	}
	dispose() {}
}
// Helper for passes that need to fill the viewport with a single quad.
const _camera = new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
// https://github.com/mrdoob/three.js/pull/21358
class FullscreenTriangleGeometry extends BufferGeometry {
	constructor() {
		super();
		this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
		this.setAttribute( 'uv', new Float32BufferAttribute( [ 0, 2, 0, 0, 2, 0 ], 2 ) );
	}
}
const _geometry = new FullscreenTriangleGeometry();
class FullScreenQuad {
	constructor( material ) {
		this._mesh = new Mesh( _geometry, material );
	}
	dispose() {
		this._mesh.geometry.dispose();
	}
	render( renderer ) {
		renderer.render( this._mesh, _camera );
	}
	get material() {
		return this._mesh.material;
	}
	set material( value ) {
		this._mesh.material = value;
	}
}
export { Pass, FullScreenQuad };