File: //var/www/aspa/three/addons/postprocessing/MaskPass.js
import { Pass } from './Pass.js';
class MaskPass extends Pass {
	constructor( scene, camera ) {
		super();
		this.scene = scene;
		this.camera = camera;
		this.clear = true;
		this.needsSwap = false;
		this.inverse = false;
	}
	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
		const context = renderer.getContext();
		const state = renderer.state;
		// don't update color or depth
		state.buffers.color.setMask( false );
		state.buffers.depth.setMask( false );
		// lock buffers
		state.buffers.color.setLocked( true );
		state.buffers.depth.setLocked( true );
		// set up stencil
		let writeValue, clearValue;
		if ( this.inverse ) {
			writeValue = 0;
			clearValue = 1;
		} else {
			writeValue = 1;
			clearValue = 0;
		}
		state.buffers.stencil.setTest( true );
		state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
		state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
		state.buffers.stencil.setClear( clearValue );
		state.buffers.stencil.setLocked( true );
		// draw into the stencil buffer
		renderer.setRenderTarget( readBuffer );
		if ( this.clear ) renderer.clear();
		renderer.render( this.scene, this.camera );
		renderer.setRenderTarget( writeBuffer );
		if ( this.clear ) renderer.clear();
		renderer.render( this.scene, this.camera );
		// unlock color and depth buffer and make them writable for subsequent rendering/clearing
		state.buffers.color.setLocked( false );
		state.buffers.depth.setLocked( false );
		state.buffers.color.setMask( true );
		state.buffers.depth.setMask( true );
		// only render where stencil is set to 1
		state.buffers.stencil.setLocked( false );
		state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
		state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
		state.buffers.stencil.setLocked( true );
	}
}
class ClearMaskPass extends Pass {
	constructor() {
		super();
		this.needsSwap = false;
	}
	render( renderer /*, writeBuffer, readBuffer, deltaTime, maskActive */ ) {
		renderer.state.buffers.stencil.setLocked( false );
		renderer.state.buffers.stencil.setTest( false );
	}
}
export { MaskPass, ClearMaskPass };