File: //var/www/aspa/three/addons/postprocessing/HalftonePass.js
import {
	ShaderMaterial,
	UniformsUtils
} from 'three';
import { Pass, FullScreenQuad } from './Pass.js';
import { HalftoneShader } from '../shaders/HalftoneShader.js';
/**
 * RGB Halftone pass for three.js effects composer. Requires HalftoneShader.
 */
class HalftonePass extends Pass {
	constructor( width, height, params ) {
		super();
	 	this.uniforms = UniformsUtils.clone( HalftoneShader.uniforms );
	 	this.material = new ShaderMaterial( {
	 		uniforms: this.uniforms,
	 		fragmentShader: HalftoneShader.fragmentShader,
	 		vertexShader: HalftoneShader.vertexShader
	 	} );
		// set params
		this.uniforms.width.value = width;
		this.uniforms.height.value = height;
		for ( const key in params ) {
			if ( params.hasOwnProperty( key ) && this.uniforms.hasOwnProperty( key ) ) {
				this.uniforms[ key ].value = params[ key ];
			}
		}
		this.fsQuad = new FullScreenQuad( this.material );
	}
	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
 		this.material.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
 		if ( this.renderToScreen ) {
 			renderer.setRenderTarget( null );
 			this.fsQuad.render( renderer );
		} else {
 			renderer.setRenderTarget( writeBuffer );
 			if ( this.clear ) renderer.clear();
			this.fsQuad.render( renderer );
		}
 	}
 	setSize( width, height ) {
 		this.uniforms.width.value = width;
 		this.uniforms.height.value = height;
 	}
	dispose() {
		this.material.dispose();
		this.fsQuad.dispose();
	}
}
export { HalftonePass };