File: //var/www/aspa/three/addons/postprocessing/FilmPass.js
import {
	ShaderMaterial,
	UniformsUtils
} from 'three';
import { Pass, FullScreenQuad } from './Pass.js';
import { FilmShader } from '../shaders/FilmShader.js';
class FilmPass extends Pass {
	constructor( intensity = 0.5, grayscale = false ) {
		super();
		const shader = FilmShader;
		this.uniforms = UniformsUtils.clone( shader.uniforms );
		this.material = new ShaderMaterial( {
			name: shader.name,
			uniforms: this.uniforms,
			vertexShader: shader.vertexShader,
			fragmentShader: shader.fragmentShader
		} );
		this.uniforms.intensity.value = intensity; // (0 = no effect, 1 = full effect)
		this.uniforms.grayscale.value = grayscale;
		this.fsQuad = new FullScreenQuad( this.material );
	}
	render( renderer, writeBuffer, readBuffer, deltaTime /*, maskActive */ ) {
		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
		this.uniforms[ 'time' ].value += deltaTime;
		if ( this.renderToScreen ) {
			renderer.setRenderTarget( null );
			this.fsQuad.render( renderer );
		} else {
			renderer.setRenderTarget( writeBuffer );
			if ( this.clear ) renderer.clear();
			this.fsQuad.render( renderer );
		}
	}
	dispose() {
		this.material.dispose();
		this.fsQuad.dispose();
	}
}
export { FilmPass };