File: //var/www/aspa/three/addons/postprocessing/EffectComposer.js
import {
	Clock,
	HalfFloatType,
	NoBlending,
	Vector2,
	WebGLRenderTarget
} from 'three';
import { CopyShader } from '../shaders/CopyShader.js';
import { ShaderPass } from './ShaderPass.js';
import { MaskPass } from './MaskPass.js';
import { ClearMaskPass } from './MaskPass.js';
class EffectComposer {
	constructor( renderer, renderTarget ) {
		this.renderer = renderer;
		this._pixelRatio = renderer.getPixelRatio();
		if ( renderTarget === undefined ) {
			const size = renderer.getSize( new Vector2() );
			this._width = size.width;
			this._height = size.height;
			renderTarget = new WebGLRenderTarget( this._width * this._pixelRatio, this._height * this._pixelRatio, { type: HalfFloatType } );
			renderTarget.texture.name = 'EffectComposer.rt1';
		} else {
			this._width = renderTarget.width;
			this._height = renderTarget.height;
		}
		this.renderTarget1 = renderTarget;
		this.renderTarget2 = renderTarget.clone();
		this.renderTarget2.texture.name = 'EffectComposer.rt2';
		this.writeBuffer = this.renderTarget1;
		this.readBuffer = this.renderTarget2;
		this.renderToScreen = true;
		this.passes = [];
		this.copyPass = new ShaderPass( CopyShader );
		this.copyPass.material.blending = NoBlending;
		this.clock = new Clock();
	}
	swapBuffers() {
		const tmp = this.readBuffer;
		this.readBuffer = this.writeBuffer;
		this.writeBuffer = tmp;
	}
	addPass( pass ) {
		this.passes.push( pass );
		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
	}
	insertPass( pass, index ) {
		this.passes.splice( index, 0, pass );
		pass.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
	}
	removePass( pass ) {
		const index = this.passes.indexOf( pass );
		if ( index !== - 1 ) {
			this.passes.splice( index, 1 );
		}
	}
	isLastEnabledPass( passIndex ) {
		for ( let i = passIndex + 1; i < this.passes.length; i ++ ) {
			if ( this.passes[ i ].enabled ) {
				return false;
			}
		}
		return true;
	}
	render( deltaTime ) {
		// deltaTime value is in seconds
		if ( deltaTime === undefined ) {
			deltaTime = this.clock.getDelta();
		}
		const currentRenderTarget = this.renderer.getRenderTarget();
		let maskActive = false;
		for ( let i = 0, il = this.passes.length; i < il; i ++ ) {
			const pass = this.passes[ i ];
			if ( pass.enabled === false ) continue;
			pass.renderToScreen = ( this.renderToScreen && this.isLastEnabledPass( i ) );
			pass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime, maskActive );
			if ( pass.needsSwap ) {
				if ( maskActive ) {
					const context = this.renderer.getContext();
					const stencil = this.renderer.state.buffers.stencil;
					//context.stencilFunc( context.NOTEQUAL, 1, 0xffffffff );
					stencil.setFunc( context.NOTEQUAL, 1, 0xffffffff );
					this.copyPass.render( this.renderer, this.writeBuffer, this.readBuffer, deltaTime );
					//context.stencilFunc( context.EQUAL, 1, 0xffffffff );
					stencil.setFunc( context.EQUAL, 1, 0xffffffff );
				}
				this.swapBuffers();
			}
			if ( MaskPass !== undefined ) {
				if ( pass instanceof MaskPass ) {
					maskActive = true;
				} else if ( pass instanceof ClearMaskPass ) {
					maskActive = false;
				}
			}
		}
		this.renderer.setRenderTarget( currentRenderTarget );
	}
	reset( renderTarget ) {
		if ( renderTarget === undefined ) {
			const size = this.renderer.getSize( new Vector2() );
			this._pixelRatio = this.renderer.getPixelRatio();
			this._width = size.width;
			this._height = size.height;
			renderTarget = this.renderTarget1.clone();
			renderTarget.setSize( this._width * this._pixelRatio, this._height * this._pixelRatio );
		}
		this.renderTarget1.dispose();
		this.renderTarget2.dispose();
		this.renderTarget1 = renderTarget;
		this.renderTarget2 = renderTarget.clone();
		this.writeBuffer = this.renderTarget1;
		this.readBuffer = this.renderTarget2;
	}
	setSize( width, height ) {
		this._width = width;
		this._height = height;
		const effectiveWidth = this._width * this._pixelRatio;
		const effectiveHeight = this._height * this._pixelRatio;
		this.renderTarget1.setSize( effectiveWidth, effectiveHeight );
		this.renderTarget2.setSize( effectiveWidth, effectiveHeight );
		for ( let i = 0; i < this.passes.length; i ++ ) {
			this.passes[ i ].setSize( effectiveWidth, effectiveHeight );
		}
	}
	setPixelRatio( pixelRatio ) {
		this._pixelRatio = pixelRatio;
		this.setSize( this._width, this._height );
	}
	dispose() {
		this.renderTarget1.dispose();
		this.renderTarget2.dispose();
		this.copyPass.dispose();
	}
}
export { EffectComposer };