File: //var/www/aspa/three/addons/postprocessing/DotScreenPass.js
import {
	ShaderMaterial,
	UniformsUtils
} from 'three';
import { Pass, FullScreenQuad } from './Pass.js';
import { DotScreenShader } from '../shaders/DotScreenShader.js';
class DotScreenPass extends Pass {
	constructor( center, angle, scale ) {
		super();
		const shader = DotScreenShader;
		this.uniforms = UniformsUtils.clone( shader.uniforms );
		if ( center !== undefined ) this.uniforms[ 'center' ].value.copy( center );
		if ( angle !== undefined ) this.uniforms[ 'angle' ].value = angle;
		if ( scale !== undefined ) this.uniforms[ 'scale' ].value = scale;
		this.material = new ShaderMaterial( {
			name: shader.name,
			uniforms: this.uniforms,
			vertexShader: shader.vertexShader,
			fragmentShader: shader.fragmentShader
		} );
		this.fsQuad = new FullScreenQuad( this.material );
	}
	render( renderer, writeBuffer, readBuffer /*, deltaTime, maskActive */ ) {
		this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
		this.uniforms[ 'tSize' ].value.set( readBuffer.width, readBuffer.height );
		if ( this.renderToScreen ) {
			renderer.setRenderTarget( null );
			this.fsQuad.render( renderer );
		} else {
			renderer.setRenderTarget( writeBuffer );
			if ( this.clear ) renderer.clear();
			this.fsQuad.render( renderer );
		}
	}
	dispose() {
		this.material.dispose();
		this.fsQuad.dispose();
	}
}
export { DotScreenPass };