File: //var/www/aspa/three/addons/postprocessing/AfterimagePass.js
import {
	HalfFloatType,
	MeshBasicMaterial,
	NearestFilter,
	ShaderMaterial,
	UniformsUtils,
	WebGLRenderTarget
} from 'three';
import { Pass, FullScreenQuad } from './Pass.js';
import { AfterimageShader } from '../shaders/AfterimageShader.js';
class AfterimagePass extends Pass {
	constructor( damp = 0.96 ) {
		super();
		this.shader = AfterimageShader;
		this.uniforms = UniformsUtils.clone( this.shader.uniforms );
		this.uniforms[ 'damp' ].value = damp;
		this.textureComp = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
			magFilter: NearestFilter,
			type: HalfFloatType
		} );
		this.textureOld = new WebGLRenderTarget( window.innerWidth, window.innerHeight, {
			magFilter: NearestFilter,
			type: HalfFloatType
		} );
		this.compFsMaterial = new ShaderMaterial( {
			uniforms: this.uniforms,
			vertexShader: this.shader.vertexShader,
			fragmentShader: this.shader.fragmentShader
		} );
		this.compFsQuad = new FullScreenQuad( this.compFsMaterial );
		this.copyFsMaterial = new MeshBasicMaterial();
		this.copyFsQuad = new FullScreenQuad( this.copyFsMaterial );
	}
	render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive*/ ) {
		this.uniforms[ 'tOld' ].value = this.textureOld.texture;
		this.uniforms[ 'tNew' ].value = readBuffer.texture;
		renderer.setRenderTarget( this.textureComp );
		this.compFsQuad.render( renderer );
		this.copyFsQuad.material.map = this.textureComp.texture;
		if ( this.renderToScreen ) {
			renderer.setRenderTarget( null );
			this.copyFsQuad.render( renderer );
		} else {
			renderer.setRenderTarget( writeBuffer );
			if ( this.clear ) renderer.clear();
			this.copyFsQuad.render( renderer );
		}
		// Swap buffers.
		const temp = this.textureOld;
		this.textureOld = this.textureComp;
		this.textureComp = temp;
		// Now textureOld contains the latest image, ready for the next frame.
	}
	setSize( width, height ) {
		this.textureComp.setSize( width, height );
		this.textureOld.setSize( width, height );
	}
	dispose() {
		this.textureComp.dispose();
		this.textureOld.dispose();
		this.compFsMaterial.dispose();
		this.copyFsMaterial.dispose();
		this.compFsQuad.dispose();
		this.copyFsQuad.dispose();
	}
}
export { AfterimagePass };