File: //var/www/aspa/three/addons/objects/GroundedSkybox.js
import { Mesh, MeshBasicMaterial, SphereGeometry, Vector3 } from 'three';
/**
 * A ground-projected skybox. The height is how far the camera that took the photo was above the ground - 
 * a larger value will magnify the downward part of the image. By default the object is centered at the camera, 
 * so it is often helpful to set skybox.position.y = height to put the ground at the origin. Set the radius 
 * large enough to ensure your user's camera stays inside.
 */
class GroundedSkybox extends Mesh {
	constructor( map, height, radius, resolution = 128 ) {
		if ( height <= 0 || radius <= 0 || resolution <= 0 ) {
			throw new Error( 'GroundedSkybox height, radius, and resolution must be positive.' );
		}
		const geometry = new SphereGeometry( radius, 2 * resolution, resolution );
		geometry.scale( 1, 1, -1 );
		const pos = geometry.getAttribute( 'position' );
		const tmp = new Vector3();
		for ( let i = 0; i < pos.count; ++ i ) {
			tmp.fromBufferAttribute( pos, i );
			if ( tmp.y < 0 ) {
				// Smooth out the transition from flat floor to sphere:
				const y1 = - height * 3 / 2;
				const f =
						tmp.y < y1 ? - height / tmp.y : ( 1 - tmp.y * tmp.y / ( 3 * y1 * y1 ) );
				tmp.multiplyScalar( f );
				tmp.toArray( pos.array, 3 * i );
			}
		}
		pos.needsUpdate = true;
		super( geometry, new MeshBasicMaterial( { map, depthWrite: false } ) );
	}
}
export { GroundedSkybox };