File: //var/www/aspa/three/addons/nodes/utils/TriplanarTexturesNode.js
import Node, { addNodeClass } from '../core/Node.js';
import { add } from '../math/OperatorNode.js';
import { normalLocal } from '../accessors/NormalNode.js';
import { positionLocal } from '../accessors/PositionNode.js';
import { texture } from '../accessors/TextureNode.js';
import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
class TriplanarTexturesNode extends Node {
	constructor( textureXNode, textureYNode = null, textureZNode = null, scaleNode = float( 1 ), positionNode = positionLocal, normalNode = normalLocal ) {
		super( 'vec4' );
		this.textureXNode = textureXNode;
		this.textureYNode = textureYNode;
		this.textureZNode = textureZNode;
		this.scaleNode = scaleNode;
		this.positionNode = positionNode;
		this.normalNode = normalNode;
	}
	setup() {
		const { textureXNode, textureYNode, textureZNode, scaleNode, positionNode, normalNode } = this;
		// Ref: https://github.com/keijiro/StandardTriplanar
		// Blending factor of triplanar mapping
		let bf = normalNode.abs().normalize();
		bf = bf.div( bf.dot( vec3( 1.0 ) ) );
		// Triplanar mapping
		const tx = positionNode.yz.mul( scaleNode );
		const ty = positionNode.zx.mul( scaleNode );
		const tz = positionNode.xy.mul( scaleNode );
		// Base color
		const textureX = textureXNode.value;
		const textureY = textureYNode !== null ? textureYNode.value : textureX;
		const textureZ = textureZNode !== null ? textureZNode.value : textureX;
		const cx = texture( textureX, tx ).mul( bf.x );
		const cy = texture( textureY, ty ).mul( bf.y );
		const cz = texture( textureZ, tz ).mul( bf.z );
		return add( cx, cy, cz );
	}
}
export default TriplanarTexturesNode;
export const triplanarTextures = nodeProxy( TriplanarTexturesNode );
export const triplanarTexture = ( ...params ) => triplanarTextures( ...params );
addNodeElement( 'triplanarTexture', triplanarTexture );
addNodeClass( 'TriplanarTexturesNode', TriplanarTexturesNode );