File: //var/www/aspa/three/addons/nodes/utils/SpriteSheetUVNode.js
import Node, { addNodeClass } from '../core/Node.js';
import { uv } from '../accessors/UVNode.js';
import { nodeProxy, float, vec2 } from '../shadernode/ShaderNode.js';
class SpriteSheetUVNode extends Node {
	constructor( countNode, uvNode = uv(), frameNode = float( 0 ) ) {
		super( 'vec2' );
		this.countNode = countNode;
		this.uvNode = uvNode;
		this.frameNode = frameNode;
	}
	setup() {
		const { frameNode, uvNode, countNode } = this;
		const { width, height } = countNode;
		const frameNum = frameNode.mod( width.mul( height ) ).floor();
		const column = frameNum.mod( width );
		const row = height.sub( frameNum.add( 1 ).div( width ).ceil() );
		const scale = countNode.reciprocal();
		const uvFrameOffset = vec2( column, row );
		return uvNode.add( uvFrameOffset ).mul( scale );
	}
}
export default SpriteSheetUVNode;
export const spritesheetUV = nodeProxy( SpriteSheetUVNode );
addNodeClass( 'SpriteSheetUVNode', SpriteSheetUVNode );