File: //var/www/aspa/three/addons/nodes/utils/MaxMipLevelNode.js
import UniformNode from '../core/UniformNode.js';
import { NodeUpdateType } from '../core/constants.js';
import { nodeProxy } from '../shadernode/ShaderNode.js';
import { addNodeClass } from '../core/Node.js';
class MaxMipLevelNode extends UniformNode {
	constructor( textureNode ) {
		super( 0 );
		this.textureNode = textureNode;
		this.updateType = NodeUpdateType.FRAME;
	}
	get texture() {
		return this.textureNode.value;
	}
	update() {
		const texture = this.texture;
		const images = texture.images;
		const image = ( images && images.length > 0 ) ? ( ( images[ 0 ] && images[ 0 ].image ) || images[ 0 ] ) : texture.image;
		if ( image && image.width !== undefined ) {
			const { width, height } = image;
			this.value = Math.log2( Math.max( width, height ) );
		}
	}
}
export default MaxMipLevelNode;
export const maxMipLevel = nodeProxy( MaxMipLevelNode );
addNodeClass( 'MaxMipLevelNode', MaxMipLevelNode );