File: //var/www/aspa/three/addons/nodes/materials/MeshPhongNodeMaterial.js
import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
import { shininess, specularColor } from '../core/PropertyNode.js';
import { materialShininess, materialSpecularColor } from '../accessors/MaterialNode.js';
import { float } from '../shadernode/ShaderNode.js';
import PhongLightingModel from '../functions/PhongLightingModel.js';
import { MeshPhongMaterial } from 'three';
const defaultValues = new MeshPhongMaterial();
class MeshPhongNodeMaterial extends NodeMaterial {
	constructor( parameters ) {
		super();
		this.isMeshPhongNodeMaterial = true;
		this.lights = true;
		this.shininessNode = null;
		this.specularNode = null;
		this.setDefaultValues( defaultValues );
		this.setValues( parameters );
	}
	setupLightingModel( /*builder*/ ) {
		return new PhongLightingModel();
	}
	setupVariants() {
		// SHININESS
		const shininessNode = ( this.shininessNode ? float( this.shininessNode ) : materialShininess ).max( 1e-4 ); // to prevent pow( 0.0, 0.0 )
		shininess.assign( shininessNode );
		// SPECULAR COLOR
		const specularNode = this.specularNode || materialSpecularColor;
		specularColor.assign( specularNode );
	}
	copy( source ) {
		this.shininessNode = source.shininessNode;
		this.specularNode = source.specularNode;
		return super.copy( source );
	}
}
export default MeshPhongNodeMaterial;
addNodeMaterial( 'MeshPhongNodeMaterial', MeshPhongNodeMaterial );