File: //var/www/aspa/three/addons/nodes/lighting/SpotLightNode.js
import AnalyticLightNode from './AnalyticLightNode.js';
import { lightTargetDirection } from './LightNode.js';
import { addLightNode } from './LightsNode.js';
import { getDistanceAttenuation } from './LightUtils.js';
import { uniform } from '../core/UniformNode.js';
import { smoothstep } from '../math/MathNode.js';
import { objectViewPosition } from '../accessors/Object3DNode.js';
import { positionView } from '../accessors/PositionNode.js';
import { addNodeClass } from '../core/Node.js';
import { SpotLight } from 'three';
class SpotLightNode extends AnalyticLightNode {
	constructor( light = null ) {
		super( light );
		this.coneCosNode = uniform( 0 );
		this.penumbraCosNode = uniform( 0 );
		this.cutoffDistanceNode = uniform( 0 );
		this.decayExponentNode = uniform( 0 );
	}
	update( frame ) {
		super.update( frame );
		const { light } = this;
		this.coneCosNode.value = Math.cos( light.angle );
		this.penumbraCosNode.value = Math.cos( light.angle * ( 1 - light.penumbra ) );
		this.cutoffDistanceNode.value = light.distance;
		this.decayExponentNode.value = light.decay;
	}
	getSpotAttenuation( angleCosine ) {
		const { coneCosNode, penumbraCosNode } = this;
		return smoothstep( coneCosNode, penumbraCosNode, angleCosine );
	}
	setup( builder ) {
		super.setup( builder );
		const lightingModel = builder.context.lightingModel;
		const { colorNode, cutoffDistanceNode, decayExponentNode, light } = this;
		const lVector = objectViewPosition( light ).sub( positionView ); // @TODO: Add it into LightNode
		const lightDirection = lVector.normalize();
		const angleCos = lightDirection.dot( lightTargetDirection( light ) );
		const spotAttenuation = this.getSpotAttenuation( angleCos );
		const lightDistance = lVector.length();
		const lightAttenuation = getDistanceAttenuation( {
			lightDistance,
			cutoffDistance: cutoffDistanceNode,
			decayExponent: decayExponentNode
		} );
		const lightColor = colorNode.mul( spotAttenuation ).mul( lightAttenuation );
		const reflectedLight = builder.context.reflectedLight;
		lightingModel.direct( {
			lightDirection,
			lightColor,
			reflectedLight
		}, builder.stack, builder );
	}
}
export default SpotLightNode;
addNodeClass( 'SpotLightNode', SpotLightNode );
addLightNode( SpotLight, SpotLightNode );