import Node, { addNodeClass } from '../core/Node.js';
import { nodeProxy } from '../shadernode/ShaderNode.js';
import { objectPosition } from '../accessors/Object3DNode.js';
import { cameraViewMatrix } from '../accessors/CameraNode.js';
class LightNode extends Node {
	constructor( scope = LightNode.TARGET_DIRECTION, light = null ) {
		super();
		this.scope = scope;
		this.light = light;
	}
	setup() {
		const { scope, light } = this;
		let output = null;
		if ( scope === LightNode.TARGET_DIRECTION ) {
			output = cameraViewMatrix.transformDirection( objectPosition( light ).sub( objectPosition( light.target ) ) );
		}
		return output;
	}
	serialize( data ) {
		super.serialize( data );
		data.scope = this.scope;
	}
	deserialize( data ) {
		super.deserialize( data );
		this.scope = data.scope;
	}
}
LightNode.TARGET_DIRECTION = 'targetDirection';
export default LightNode;
export const lightTargetDirection = nodeProxy( LightNode, LightNode.TARGET_DIRECTION );
addNodeClass( 'LightNode', LightNode );